Marvel’s Villainous – Gaming for my Brother’s Birthday

It was my brother’s birthday last weekend. I sent him a Happy Birthday text and asked him if he wanted to do anything to celebrate. My brother mentioned how it would be fun to have a chill board game night at home. I ended up driving over to my mom’s house, and I brought a few games with me. My mom has been playing more board games with us, but depending on how complicated they are, she will either try them out or watch us play to pick up the rules. One of the games I brought was Marvel Villainous, which I received as a Christmas present last year, but I haven’t had a chance to open it yet. Marvel Villainous was fun and felt true to the Marvel Cinematic Universe as a whole.

Image features a game board. It's a green game board with four locations. There's a deck at the right and a character description on the left. It features Hela. Hela has a green outfit that glows on the left.
Photo taken by me.

In the base game, there are five villains to choose from: Hela, Killmonger, Taskmaster, Thanos, and Ultron. I was a little surprised that Taskmaster was in the base game. While Taskmaster appears in the Black Widow film, I felt the villain wasn’t as prominent a choice. If I had to pick, I think Loki should have been included before Taskmaster, but that’s just me. As a side note, Loki is in an expansion of the game. I knew immediately that I wanted to play as Hela first. My brother started with Ultron. Hela’s win condition was to have eight allies or Soul Marks in Odin’s vault. Reading through the win condition, that seemed doable to me, so I figured she would be a good villain to start playing as.

One thing I liked about Marvel’s Villainous is how the Fate deck is a shared deck. The fate deck has events and heroes that can be played on an opponent’s board to slow them down. In Star Wars Villainous, the fate decks were separate per character; in Marvel’s Villainous, there was one deck. It felt accurate to Marvel being a shared universe where all these heroes and villains interact with each other. I liked how there were heroes, such as Mockingbird, who may not have had a strong presence in the movies. It felt more like an ode to the comics versus the movies.

I ended up winning the first round we played! I had a strategy going, which was to add Soul Marks to the heroes and then, once the heroes were vanquished, I could add them to Odin’s Vault. My brother tried to play Heroes on my side of the board to mess with me, but that ended up working well in my favor. It seemed my brother had a good time playing Ultron.

Marvel’s Villainous was exactly what I expected it to be: a comic book villain showdown in a board game. I want to pick up some of the other expansions. One of the more recently released expansions features Venom, who I think would be a chaotic villain to play as.

May the 4th Be With You – 2023 Plan

This is the third year I plan to participate in my May the 4th / May Star Wars month challenge. Every May, I set aside Star Wars content, whether it be books, comics, video games, TV shows, or movies, to watch throughout the month. To keep myself on track, I write a preview post where I talk about my goals and then a recap post at the end of the month to see what I ended up completing. It’s become a tradition, and I look forward to it every year. I wanted to share what my 2023 May the 4th / Star Wars plan is for this year.

Books and Comics

Last year, I ordered Star Wars books from Barnes & Noble, and they were never delivered! How rude. This year, I ordered my Star Wars books weeks in advance, and they arrived on time. The first book I want to read is Master & Apprentice by Claudia Gray. I will always be partial to the prequels, as I grew up with them. Master & Apprentice takes place eight years before The Phantom Menace, with Qui-Gonn and Obi-Wan being sent to help assist a planet in a political dispute. This book is highly rated on Goodreads, so I’m going to start by reading this book first.

The second book I plan on reading is Star Wars: The Leia Chronicles, also written by Claudia Gray. This book seems to focus on Leia’s early years and how she became interested in the Rebellion. The final book I want to read is Star Wars: Phasma by Delilah S. Dawson. Captain Phasma is one of the coolest characters that came from the new Star Wars films. I wish she played a bigger role throughout the franchise. I’m interested in reading more about her character and how she came to be.

As far as comics, I don’t have any specific Star Wars comics that I plan on reading next month. However, Free Comic Book Day is in May, so I may find some Star Wars comics at my local comic book store to read.

Movies & TV

Let’s talk about Star Wars: The Clone Wars. I have been watching Clone Wars for four years now. I usually watch a few episodes or half a season in May. Will I ever finish the show? I hope so. I can see why fans love the show because it is a well-made animated series. I want to finish the series by the end of the month. I left off on season #4 episode #2, so I would have to watch seasons 4 – 7 in thirty days. Will this be the year that I finally finish Clone Wars? Who knows.

Besides Clone Wars, I still have to watch the third season of The Mandalorian. I was thinking about doing a re-watch of the two seasons prior, but I decided against that to focus on Clone Wars.

Finally, I think I want to re-watch episodes seven, eight, and nine. I was planning on doing that last year, but I never got around to it.

Gaming

As far as Star Wars gaming, I want to fully finish Star Wars Jedi: Fallen Order. As a side note, I started playing Fallen Order back in 2020 when the pandemic was in full swing. I found myself wanting to go back and play Fallen Order in the months after, but every time I tried to, the game kept reminding me of the pandemic, and it made me lose interest. I feel that enough time has gone by, and I’m in a much better place to revisit this game.

Another thing that I wasn’t prepared for when I played Jedi: Fallen Order was the difficulty. At times, the game can be unforgiving. Now that I know what I’m getting into, I might play the game in a lower-difficulty setting to have a more relaxed experience playing the game.

I’m looking forward to tackling my Star Wars goals in May. As always, May the 4th Be With You!

Creating a Wildlife Sanctuary in Wingspan

One of my best friends told me about this board game that she liked. She played it at a friend’s party and raved about it. I love playing new board games and find it easy to play the same board games repeatedly. The game my friend was describing is called Wingspan. She loved it so much that she bought a copy and brought it over for a board game night. Wingspan was a fun game to learn, and I would definitely be interested in playing the game again in the future.

Image shows a game board for Wing Span. There are three rows. Beginning of the three rows, there's an action. The first row it says "Gain Food" The second row it says "Lay eggs" The third row is a little cut off but it says "Draw Bird Cards"
Photo taken by me.

The objective of Wingspan is to create a wildlife sanctuary and to score the most points in a series of rounds. Each player has their own board where various bird cards are played. Additionally, players have their objective cards. Their objective cards help score points at the end of the game. For example, my objective was to have birds and predators of a particular nest type. Therefore, as I was playing bird cards, I played cards with the nest type chosen in the objective. For each turn, there are a few actions. Playing a bird card, gathering food, laying eggs, and drawing bird cards. Bird cards are a must because that’s how the sanctuary is built. To play bird cards, there are certain food costs to do so. That’s why gathering food is essential. Laying eggs helps to earn points toward the end of the game. Finally, if a player doesn’t have any bird cards in their hand, they may need to draw a bird card from either three displayed cards or a random card from the deck.

As Wingspan was being explained to me, I felt myself catching on pretty quickly. I liked the various bird cards, and on each bird card, there was a fact about that species. Another component that I liked was the birdhouse. There’s a birdhouse model where the food dice are rolled into. I thought that was a nice touch to the feel of the game. Certain birds allowed players to re-roll food dice, so I found myself rolling the dice fairly often.

Another thing that I liked about Wingspan was how it wasn’t aimed at being cutthroat. Playing a game like Settlers of Catan, there are multiple opportunities to try and screw over other players by cutting off a road or food supply. In Wingspan, it’s more driven by independent goals, so players aren’t trying to cut off each other, but instead, focus on their individual sanctuaries. I don’t mind playing Settlers of Catan every now and then, but I have to be in the mood for it. Wingspan feels more independently driven, which I found that I appreciated.

In the end, I ended up in second place, which wasn’t too bad. I was only three points away from winning the game. It’s interesting because it can be tough to tell who is leading in the game. I didn’t have as many birds in play as everyone else, but I ended up laying a lot of eggs, which added up in points. I think it helps keep interest in the game because anyone can come back and win, even if their board is drastically different from another player’s.

Wingspan is a great game to introduce to friends or family who may not play a lot of board games. It isn’t complicated, and the game doesn’t take forever to complete. Now that I know how to play, I think it would take less time to play through if I did play Wingspan again. Wingspan was fun, and I hope my friend brings the game again to our future board game nights.

Suicide Squad: Kill the Justice League – Thoughts

The Batman Rocksteady Studios games are some of my favorite video games of all time. Rocksteady made playing Batman fun, and I loved being able to run around and solve the riddles scattered throughout the game. When it was announced that Rocksteady would be releasing a new game titled Suicide Squad: Kill the Justice League, I was all in. There is no video game studio more equipped to make a Suicide Squad game than Rocksteady. That is, until a few weeks ago, when gameplay for Suicide Squad: Kill the Justice League was released, and it doesn’t look very good. I wanted to talk about the gameplay and my first impression of the game.

My first initial thought when watching the gameplay was how this feels more like Fortnite than Batman: Arkham Asylum to me. I don’t mind Fortnite as a game, but it’s not what I was anticipating Suicide Squad to be like. Another thing I found odd was that the characters all seemed to have jetpacks to fly around the map. I will say it seems like Harley is using a grapple gun versus a jet pack, but still, it doesn’t feel true to her character. This could easily be explained in the story as they could have received that type of tech from Amanda Waller, although it still doesn’t feel true to their comic book characters.

On a positive note, I like that I could change between each character at any time. When I played through Marvel’s Guardians of the Galaxy, I could only play as Peter Quill, so I like being able to switch between each character within the Suicide Squad. I know for a fact that I will be playing as Harley and King Shark the most.

The negative reaction was quick. In rewatching the gameplay video, I scrolled through comments, and overwhelmingly, gamers are disappointed. It was recently announced that Suicide Squad: Kill the Justice League was getting delayed due to the opinions of gamers online. I feel for Rocksteady. They set the bar so high that anything else they release will be heavily watched and critiqued. Gamers are an opinionated group that only wants to see the Suicide Squad get the same love that Batman did in his games.

No matter what, I will be purchasing and playing Suicide Squad: Kill the Justice League. This game has been something that I have been looking forward to for a while. I’m trying to keep reasonable expectations, as it’s clear that this will be a different direction than the previous games. I hope that this delay will only improve the game and make it better than it is today.

Meet Levinia – Commissioning Art of my Dungeons & Dragons Character

On Thursdays, I’m still playing Curse of Strahd at Badwolf Adventure Studios. Our game was a bi-weekly game; however, we voted on making sessions happen weekly instead. This is the longest campaign I have ever been a part of, and I have grown attached to Levinia, my Half-Elf Blood Hunter. She’s a level ten, which is also the highest I have ever leveled up a character. Besides offering sessions, Badwolf also allows for character commissions. I asked for a commission of Levinia because even if she were to die, I won’t ever forget her. The commission was completed in January, and I’m pleased with how it turned out.

Image is taken in a forest. It's dark and there's fog. In the center is a woman with black hair and white hisps through her hair. She's holding a rapier and is dressed in armor and a fur shawl. She looks menacing.
The photo belongs to me, but was commissioned by Badwolf Adventure Studios

I’m in awe! Levinia looks so good! I felt that this image captured her character. In addition to having a digital copy of the art, Badwolf framed it for me, too. I haven’t hung it up yet, as I’m figuring out where I want to hang it in my house.

I cannot say enough positive comments about Badwolf Adventure Studios. I always look forward to our sessions, and it’s helped me destress throughout the week.

Herding Llamas in Llamas Unleashed

Image features a game called Llamas Unleashed. Towards the bottom of the game, there's a card displayed. It says: Baby Alpaca featuring a baby cartoon Alpaca with a pacifier.

I’m always looking for simple board games to play in between my more complex games. I played Unstable Unicorns first, and I loved the art on the cards and how easy it is to teach other people the game. I purchased a copy of Llamas Unleashed as Unstable Games / TeeTurtle was tabling at a convention I went to. I had the game on my shelf for about a year and a half before finally being able to play it on a game night. Llamas Unleashed is so simple, cute, and filled with dad jokes.

Llamas Unleashed and Unstable Unicorns are essentially the same game. The goal of Llamas Unleashed is to have the most Llamas, Goats, Rams, or Alpacas in your stable while also sabotaging other players’ attempts to do this as well. Each turn, a player will draw a card, play a card, and then pass it to the next player. There are animal cards that can be placed in a stable, magical animal card where there are special powers associated. There are upgrade cards to help your stable, along with downgrade cards that can be played in another person’s stable. There’s a lot of variety in what can be done on each turn.

If you’re not a fan of dad jokes, you probably won’t enjoy this game. There are so many puns on all the cards. My uncle would laugh whenever he drew a new card because it was centered on some pun. I imagine what the writing table at Unstable Games would be like as they come up with the wording on the cards. That would be a fun business meeting to be a part of, I’m sure. As mentioned, this is a simple game. It’s easy for me to explain the rules and for my friends to pick up on the game quickly. This would be a fun game to bring to a brewery because there isn’t a lot of setup required, and it doesn’t take that long to play.

I would definitely play Llamas Unleashed again. The game is cute, easy to learn, and a relaxing game to play.

Solving Mysteries In London – Sherlock Holmes: Consulting Detective

I have been trying to go through all my board games and play any that I haven’t played yet. One of those games was Sherlock Holmes: Consulting Detective. My brother bought me the game as a birthday gift a few years ago, and I kept forgetting to bring it to a game night. Last weekend, I finally got to play the first two mysteries in Sherlock Holmes: Consulting Detective, and I wish I had played this game earlier. Sherlock Holmes: Consulting Detective is an easy-to-learn, detective-solving game that can be played with friends, family, or by yourself.

Image features a board game. The board game is Sherlock Holmes Consulting Detective. There's a magnifying glass reading a copy of a newspaper. The bottom says "The Thames Murders & Other Cases"

Sherlock Holmes: Consulting Detective has ten mysteries to solve. Each mystery has a case file. This booklet will also have information on leads that can be gathered to help solve the mystery. Besides the case file, there’s a newspaper that’s dated on or near the date of the crime, which might also contain leads to follow up on. The goal of the game is to collect enough information to answer the questions in the case. Once the questions are answered, the solution can be revealed. There’s a scoring system to see if you or your group can score more points than Sherlock Holmes. If you score more points than Sherlock Holmes, then that’s worth bragging about!

Image shows a case file open. On the left is a page that's a print. The right says "Case One The Munitions Magnate"

As mentioned, our group completed two case files. The first case file seemed a lot more straightforward. We had to solve the murder of Courtney Allen, the owner of a gun company, who was murdered behind his office. There was evidence collected at the scene along with his notebook, which indicated dates and phrases that weren’t clear right away. As our group put everything together, we ended up guessing correctly who killed Courtney Allen. We were a little off about why he was murdered, but our group felt proud that we figured it out. The second case also centered around a murder. Unlike the previous case, this case was a bit convoluted. We weren’t sure who killed the general, as it seemed like we were missing information. Interestingly enough, there was information in the first newspaper from the first case that helped us with this one. I loved that each newspaper from each case built off the other.

Another reason I liked Sherlock Holmes: Consulting Detective was the amount of gameplay in the box. There are ten mysteries to solve, and our group completed two of them. This leaves eight mysteries that still need to be solved. I kept comparing the Hunt a Killer box to this game, as Hunt a Killer only had one case while Sherlock Holmes: Consulting Detective had ten. My brother told me that there are expansions to Sherlock Holmes that provide additional mysteries besides the ten included in this game. I like the ability to replay a game over and over again, versus playing it once and not seeing a reason to play it again.

Sherlock Holmes: Consulting Detective is a game I would play again because there are still mysteries to solve. I like that this game can be played alone, as there aren’t many games out there that are single-player. I can’t wait to go through the other mysteries and hopefully score more points than Sherlock Holmes.

Vampire: The Masquerade – Coteries of New York

Image is a video game home screen. It says "Vampire: The Masquerade"off to the left. Beneath the title, it has options listed vertically: New Game, Load, Settings, Credits, Exit" To the right, it shows a young haired woman with vampire fangs as she's licking her finger. It appears there is blood on her finger
Screenshot taken by me from the game.

I have talked quite a bit about Dungeons & Dragons as I’m in a long-term campaign now, but one of my other favorite roleplaying games is Vampire: The Masquerade. I first played Vampire: The Masquerade at Gen Con, and I was immediately intrigued. While browsing through Steam, I found these Vampire: The Masquerade visual novel games. I played Vampire: The Masquerade Shadows of New York back in 2021 without realizing that there was a game that took place before Shadows of New York. I carved out time to play Coteries of New York, and I loved how this game ties into Shadows of New York.

Image shows three pictures of people in a vertical column. Off to the right it says "Ventrue" with a description below: "The aristocratic Blue Bloods embody wealth, sovereignty, and control. A top-level corporate executive will join their ranks tonight".
Screenshot taken by me from the game.

I noticed that in Vampire: The Masquerade Coteries of New York, I was able to choose my clan. The three options were: Brujah, Ventrue, and Toreador. Each clan has different personality characteristics. I opted for Ventrue to start, even though I usually favor Toreador. Since there are different clan options, the game has a different start. For Ventrue, my character talks about her corporate life and how it’s a grind. She’s asked to go to a work meeting at a fancy bar. She awakes with no memory of the meeting and with a burning hunger. After feeding on a waiter, she’s rescued by Qadir al-Asmai, a sheriff who resides in New York. After being brought in front of a trial, she’s taken under the wing of Sophie Langley, a prominent figure, who wants to teach our character how to act and behave in vampire society.

First of all, I felt that there is a lot more replayability in this game versus Shadows of New York. There are numerous side quests to interact with, and the game is set up where there isn’t enough time to meet everyone while the main story unfolds. There are still several side characters with whom I wasn’t able to interact as much. The side quests vary, such as investigating a serial killer to confronting a reporter who’s gathering intel on Sophie. I plan on playing through the game at least two more times with the other clans. There might not be that much of a difference in the story, but I want to unlock the Steam achievements.

With Coteries of New York coming before Shadows of New York, this game sets up the next game perfectly. I wish I had played them in order because I do think it would have been more satisfying. I recommend playing the games in chronological order, as it interweaves the games together, and you see the same side characters pop up in both games.

As always, Coteries of New York is visually stunning. The way worldbuilding is explained in the Vampire: The Masquerade rules, your character sees the world through a darker lens. The games match that tone. Each scene is darker, and the shapes in the background will move. For example, I was in a parking garage, and out of the corner of my eye, I would see a shadow move through a window. It’s unsettling.

I loved playing through Coteries of New York. I think I liked this game more than Shadows of New York, but I still liked playing through them both. Both games are developed by Draw Distance, and I hope the studio will consider making more Vampire games.

Wizards of the Coast OGL Controversy

Since I have been regularly playing role-playing games, I have been trying to keep up to date on any news or game releases coming from the TTRPG (Tabletop Role Playing Game) community. As one would have it, there has been a huge piece of news that I have seen being discussed everywhere. It relates to Wizards of the Coast (WotC) / Hasbro and their OGL (open gaming license) stance. At first, I wasn’t quite sure what the controversy was, but now that I have dug into it more, I can see why fans were angry. I wanted to delve into this a bit more as I think this is something that everyone should be aware of if they play Dungeons & Dragons regularly.

To start off, an Open Gaming License is a copyright license where players can stream, discuss, and play Dungeons & Dragons without fear of violating copyright laws or being sued. I think about NADDPOD being able to exist without WotC coming to them for using their game without their permission. While many Dungeons & Dragons streamers play the game using the rules created by WotC, the worlds that are created are entirely built by the streamers. It makes it complicated to try to regulate since a lot of this world-building is original.

Moving into the controversy, there was a leak online where WotC was considering modifying its OGL. WotC was contemplating adding a caveat that if streamers made a certain profit from playing Dungeons & Dragons, they would have to report that to WotC. WotC would reserve the right to take a portion of the profits. Based on the article I linked above, it looks like the dollar amount was $50,000. Additionally, any creators earning more than $750,000 would pay a 25% royalty to WotC.

If the above is true, who cares? Why is this a bad thing? My first thought on this is that it doesn’t make sense to me. In my opinion, if players buy role-playing books, those books and any creations from the books are owned by the players. I think one of the biggest ways to help invite or welcome new players is for people to see the game being played in pop culture. This, in turn, can help increase profit for WotC since new roleplayers will buy the books. Another thought that occurred to me is how greedy this feels. 25% royalty may not seem like a lot for those making above $750,000, but it still equates to $187,500 that WotC would collect. The streamers who do make that much in profit are often trying to do this as a full-time job, so they would need to pay taxes on the profits they make. Based on all this, it feels more like a punishment than a good thing coming from WotC. Another fear that I had in reviewing all of this is how this could change. If WotC made this change and it was accepted, they could, in theory, lower the dollar threshold. They could make an amendment and say that anyone who makes $10,000 in profit would now be included. This wouldn’t go over with fans, but it could happen if this change to the OGL were successful.

The reaction to this has been furious and quick. Fans canceled their D&D Beyond subscriptions, along with encouraging players to try other roleplaying games. Paizo, the game company behind Pathfinder and Starfinder, made a statement that they would keep their OGL the same. WotC did release a statement on January 13th where they mentioned listening to fans and providing an update to their OGL, which so far doesn’t include the above changes. Personally, I feel disappointed that WotC tried to be sneaky about it, as they wouldn’t have the profits without the players in the community. It feels greedy to me, and I don’t want content creators to be impacted by this.

If you’re still left with questions, I’ll link to a few additional articles that I was reading through when I put together this post. In summary, I think WotC shouldn’t enact these changes as they would impact content creators.

Insider – Dungeons & Dragons Change

Polygon – Wizards of the Coast Licensing

Gizmodo – Open Gaming License

Nancy Drew: Treasure in the Royal Tower

Image is a photo cover of the game, Nancy Drew, Treasure in the Royal Tower. Between Nancy and Drew is the silhoutte of a woman in black outlined in gold. Behind the logo of the game is a castle with a gate in front of it.
Screenshot taken by me in my Steam library.

For the past two weekends in a row, I have been able to devote time to playing through a Nancy Drew game. In general, most of the Nancy Drew games take me four to five hours to complete, so it’s been nice having that time to set toward each game. Playing Nancy Drew: Treasure in the Royal Tower, this might be one of my least favorite Nancy Drew games I have played thus far.

Nancy is on a ski vacation in Wisconsin. As a side note, who goes to Wisconsin for skiing? This isn’t important to the game’s plot, but I thought it was kind of odd. Anyway, Nancy is snowed in at her resort and is told that the library was broken into and vandalized. Additionally, Nancy is alerted to treasures and secrets in the tower, which prompts her to investigate.

I mentioned how this was one of my least favorite Nancy Drew games that I have played. First of all, there isn’t a journal in this game. In my previous post, I mentioned how in some games, Nancy has her journal that tracks her tasks. This game doesn’t have this, so it was more for me to keep track of what Nancy had to complete or figure out. Another slightly annoying part of this game was the alarm clock. In some of the Nancy Drew games where Nancy is isolated in one location, she can only meet with certain characters at certain times. This means that Nancy has to go to her room and set her alarm, so she can wake up and talk with the characters. I found myself spending much of the game navigating back to her room and setting her alarm. I found this to be repetitive and time-consuming. The final thing I wanted to add was how I found this game to be more boring than the other Nancy Drew games. Nancy was often doing errands for the characters instead of solving puzzles or playing mini-games. It felt like I was grinding through the tasks versus actually enjoying how the tasks came together.

There was one moment in the game when I couldn’t help but laugh. Earlier on, Nancy finds fake passports in one of the characters’ bags. Nancy brings it up to that character, and that character laughs it off. That character ended up being the culprit. I laugh because if you were to find fake passports, that’s a red flag. It’s funny because in some Nancy Drew games, I end up predicting who the culprit is, and this was one of them.

While Nancy Drew: Treasure in the Royal Tower was okay, it still puts me closer to completing all the games. I have one more Nancy Drew game in my library before I have to buy the next bunch. As mentioned previously, all the Nancy Drew PC games can be purchased on Steam.