By the time this post is published, I will have finished playing with my Vampire: The Masquerade coterie at Wyldwolf Games. I have been in this group since it started back in September 2024. This has been the longest chronicle (Vampire: The Masquerade terminology for campaign) I have ever played in. I was always playing in one-shots, but nothing longer than that. I don’t feel sad about leaving this group; instead, I feel happy that I was a part of this group from the beginning.
When I signed up for the game, there were two other players in the group. Vampire: The Masquerade doesn’t need to have as many players as a Dungeons & Dragons game. A coterie can have three players and still be an effective group. A week later, a friend of mine decided to sign up, and they had never played the game before. Over the course of time, our group had seven players, including me. We had a good mix of players, new to the game, and players who had played Vampire before. What made this game fun for me was seeing the other players learn to love this game as much as I had.
When I signed up for this game, I knew my role would be temporary. I signed up because I had the extra time to devote and the money to do so. It’s why there was always an end date, or if the game ended before then, that was fine too. I know that having a baby, I won’t have that time anymore, and while that seems sad on the surface, I couldn’t be more excited about what’s to come. Twin Cities By Night, you will be missed. Please try not to cause any more explosions; the masquerade can’t take much more than that.
In May, Darkness Emergent is a Vampire: The Masquerade LARP and convention event that happens in LA. For the past few years, there has been a steady stream of major news announcements for the brand. Last year, it returned to the White Wolf name. This year, a mysterious announcement indicated that Vampire: The Masquerade would return to Gen Con in a big way. There will be play tests, but honestly, I don’t really know anything else about what will be happening. When I read the announcement, I immediately went to the World of Darkness Discord, and there’s been a ton of speculation. What does this mean for the future of both Vampire: The Masquerade and the World of Darkness brand itself?
The first theory is that this will be either an update to the fifth edition (V5) rules or a whole new edition of the game. Think how Dungeons & Dragons has 2024 rules and 2014 rules; that would be similar to this. As someone who owns a few of the V5 books, I wouldn’t be as excited about a new edition. If there were new rules to learn, do I really have the time for that? I’d more than likely wait until the book is released and read reviews online. According to the White Wolf wiki, V5 was released in 2018, which was eight years ago, so it wouldn’t be unreasonable that this is what they are moving forward with.
The second theory is that this could be Dark Ages. Before both this post and this announcement, I had no idea what Dark Ages were. Dark Ageswas a spin-off to Vampire: The Masquerade, where players played vampires in 1230 CE. There were wars all across Europe and a divide between what was considered a high clan and a low clan. Okay, this could actually be interesting if World of Darkness and White Wolf made this into a recent edition. It would appeal to fans who have been with the brand from the beginning, and me, who was brought into the game through V5. I could see this being something exciting to debut at Gen Con of all places.
The final theory, even though this is incorrect, is that this announcement would include a fifth edition version of either Mage: The Ascension or Changeling: The Dreaming. I say incorrect because even though we don’t know what the announcement is, the wording was related to Vampire specifically. I have never played Mage or Changeling, but I have heard nothing but good things about both games. I know there are live-play podcasts that play these systems. I haven’t had a chance to listen to them yet. I will keep this short since I can’t really expand on them, but if there was a sneaky announcement involving either game, I’d be curious about it.
I’m fortunate that I have friends going to Gen Con, so you better believe I texted them once this announcement was released. My friends promised to keep me informed, whether they ended up doing a play test or not. I’m curious to see what ends up being revealed in the coming months.
The Vampire: The Masquerade Bloodlines 2 – Loose Cannon DLC was released a few weeks ago. I was contemplating whether I wanted to play it or not because out of all the Camarilla characters in the game, Benny is my least favorite. Granted, he’s barely in the main game, so there isn’t much I know about him except that he’s quite literally a loose cannon. I ended up buying another game to play, so I added this DLC to my cart. I ended up enjoying Loose Cannon more than I thought I would. Is the DLC worth the cost? It depends. In this post, I’ll break down what the DLC includes, so you can decide for yourself.
Spoilers for both Bloodlines 2 and Loose Cannon
Loose Cannon has four story missions where, as mentioned, you play as Benny Muldoon, the former sheriff of the Seattle Camarilla. The four missions are as follows:
“The Meet” – Meet with Mr. Sunshine. This mission takes place ten years before Bloodlines 2.
“The Tail” – Tail a contact of Katsumi’s to see where they are going
“The Drop” – Make a delivery to Weaver Tower. Portions of this mission take place four years before Bloodlines 2.
“The Sting” – Last story mission. Completing this mission will end the DLC
The first three missions listed can be played in any order. I listed them in the order I chose to play them in. Out of all the missions, “The Meet” and “The Sting” are the combat-heavy portions, whereas the other two provide more to the story. Starting with “The Meet”, Benny goes to meet Mr. Sunshine, a contact he’s been hearing from when Bloodlines 2 begins. The game flashes back to ten years ago, when Benny is instructed to deal with a breach of the masquerade. He ends up meeting an associate of Mr. Sunshine, Mr. Night, and after he defeats him, he meets Mr. Sunshine. Mr. Sunshine, unsurprisingly, is Gideon Hall, Fabien’s former sire. He shows Benny visions of the events of Bloodlines 2, and Benny latches on to Katsumi’s potential involvement in them. This helps explain Benny’s violence towards the thin-bloods and anarchs who he believes are responsible for Seattle’s downfall. In “The Tail”, Benny finds out where Katsumi’s base of operations is. In “The Drop”, there’s a flashback to Benny receiving the title of sheriff from Prince Campbell. It’s mentioned how the previous sheriff, Mr. Hayward, betrayed the Camarilla, but it’s left ambiguous as to what he did. This is how Benny received the sheriff title to begin with. Once the memory plays, Benny brings a box along with his resignation to Weaver Tower. Safia opens it and sees Campbell’s severed head. The last mission, “The Sting,” is unlocked after completing the other three missions. This mission shows Benny going after Katsumi and showing how he got staked, which is how Phyre finds Benny in the game.
Screenshot taken by me in-game.
Regarding the story, I wasn’t expecting this DLC to go into Benny’s background, although it would have been cool if it did. Why did he become a cop? Why was he chosen by Max, his sire? I feel there was a lot that could have been explored with Benny that would have been interesting to see. With that said, I enjoyed playing as Benny more than I thought I would. I liked how he had access to his Brujah abilities and a few others, so you could mix and match. It felt true to Benny, considering that he’s an elder, so of course, he would have access to other disciplines. This DLC also introduces guns and other weapons. This didn’t do much for me. It felt more awkward than anything else, and I preferred going into combat with my abilities than using Benny’s gun.
As far as how long this DLC was, I didn’t time myself when I played through it. I wanted to say it took me two hours. Maybe three? to complete. It depends on the difficulty you play on. Fun fact: if you play on Easy, it doesn’t automatically unlock the Casual PlayStation trophy. It’s written in the trophy description. I just figured if I played on Easy, it would unlock since it’s a greater difficulty, but that wasn’t the case. I ended up playing through the DLC twice, so I could unlock the Casual difficulty trophy. There’s a side quest where Benny can hunt down various Anarch groups around Seattle. The only pain point there is that you still can’t set a custom waypoint, so even if I were following a walkthrough to complete everything, I still can’t mark a specific location. It makes this side quest more of a pain than anything else, but it’s the last thing I have in this DLC that I want to complete. For $15, I think this DLC kept me busy enough that I got my money’s worth.
Is this DLC worth it? As I mentioned, it depends. I had my grievances with Bloodlines 2, but one thing I loved about the game was the Camarilla contacts. The DLC catered to what I liked about the game. If you are someone who thought Bloodlines 2 was okay or mediocre, this DLC may not be worth it. If you’re expecting this DLC to go in-depth into Benny’s history, that’s not what this is. I think $15 is reasonably priced for what I got, but I can see where someone may disagree, and that’s fine. Loose Cannon was entertaining, and I’m not mad that I picked it up. I’m not sure if I will play the Ysabella DLC knowing what I know about Loose Cannon, but that’s something I’m debating on.
There have been a ton of different video game announcements coming out from World of Darkness (WoD). This includes game announcements and news about games that have been previously announced. This news is unexpected in some ways because I didn’t realize WoD was investing so much into video games. We have a new DEV diary for the game, Hunter: The Reckoning – Deathwish, a trailer for the new game Werewolf: The Apocalypse – Rageborn, and a new visual novel called Vampire: The Masquerade – Oaths & Ashes.
Hunter: The Reckoning – Deathwish DEV Diary
This video is almost two and a half minutes long, in which one of the developers discusses the game. In Hunter, players play as humans going after the supernatural. At the one-minute mark of the video, they mention how you can create your own character. Hell yes! It feels like Teyon, the developer behind the game, is coming at this project knowing that Hunter was a TTRPG first. I love this. In character creation, you can also pick your attributes, which come from the rulebook. There seems to be a ton of customization, which makes me more excited for the game.
Hunter: The Reckoning – Deathwish is a game I will be pre-ordering as soon as I’m able. That’s rare for me to say because I hardly ever pre-order games, but I will make an exception for this one.
Werewolf: The Apocalypse – Rageborn
This video talks about the new game, Werewolf: The Apocalypse – Rageborn. In watching the gameplay, it looks like this is a third-person shooter, meaning you are looking from a bird’s eye view of your character and all the enemies. Additionally, you can shape shift at will from your human form to a smaller wolf to a full Lupine walking monstrosity. If I’m honest, I don’t know if I like this. I prefer first-person, meaning you are looking through the eyes of your character. Unlike Hunter: The Reckoning – Deathwish, it doesn’t appear to have RPG elements, meaning you are playing as a pre-made character. I don’t know as much about Werewolf: The Apocalypse as a system, so there isn’t much else I can add.
This is the game that I would need to see more gameplay before purchasing or pass on it altogether. As mentioned, I don’t like the bird’s-eye view, and that might be too much of a dealbreaker for me.
Vampire: The Masquerade – Oaths & Ashes
Vampire: The Masquerade – Oaths & Ashes is a visual novel similar to Shadows of New York and Coteries of New York. I didn’t mind the visual novels, and I liked how both visual novels bled into the NY By Night live play that WoD did with Jason Carl as the Storyteller. If the visual novels provide more lore into the games, I’m all for that. Oaths & Ashes takes place in Berlin, and one of the playable characters is a thin-blood. Thin-bloods are vampires who have diluted vitae, or vampire blood, so their powers are muted and different. This has led to thin-bloods being targeted for who they are within vampire society. I’m curious to see how Oaths & Ashes explores this in the game. This would be a game I’d consider pre-ordering once a release date has been solidified.
While I’m happy to see the WoD brand extending into video games, I still feel there’s a whole area of missed opportunity when it comes to live plays. For Vampire: The Masquerade specifically, I think there’s a ton of different channels and podcasts playing this game. For Werewolf and Hunter, though, there could be more. If someone watches a WoD official live play of Werewolf and it ties into the new game, it would help promote the game and get more players playing the TTRPG. This feels like a win. I can understand that the TTRPG may not be super profitable, so making a video game makes sense to me. However, WoD began as a TTRPG I’d hate for them to lose sight of that.
With that said, I’m mostly excited for Hunter: The Reckoning – Deathwish and Vampire: The Masquerade – Oath & Ashes. I will be watching Werewolf: The Apocalypse – Rageborn to see how things develop, but wouldn’t surprise me if I find that the game isn’t for me, and that’s fine!
A few weeks ago, I had the opportunity to play a tabletop role-playing game that I had never heard of before. Vaesen is a Nordic-inspired horror TTRPG published by Free League Publishing. It was explained to me as similar to Call of Cthulhu. I knew that this would be a system that I would like. While this was a one-shot, I’d be open to playing Vaesen again.
Vaesen uses six-sided dice for all dice rolls. A success on a roll is if there is a six on any roll. Anything less than six isn’t a success, but it doesn’t necessarily mean a failure. If there are multiple ones, that could indicate something bad could happen. At first, when this was explained to me, I was a little apprehensive. How often would I actually roll a six, and would I fail at everything I did? Oddly enough, my first roll in the game, I rolled four sixes. One of the players at my table didn’t roll a six until she switched her dice. Sometimes that’s how the dice are. Overall, I didn’t think this was a dealbreaker. Our GM did a good job at still giving us helpful information on a five, even if it wasn’t a total success.
Vaesen reminds me of Daggerheart in this way, where there are relationships that you can set up with the other players. On our sheets, these were filled in, and we could pick and choose which players these statements applied to. I think this was a cool component to the game because it helps build some of the ways our characters would roleplay off each other. One of mine was “You Annoy Me”. I picked one of the players at our table, and during the game, he pulled out an instrument to play, so I had my character act annoyed. I think the relationships aspect of the game helps make roleplay less forced, especially if players at the table don’t know each other.
The other thing I’ll add about Vaesen is how easy it is. If you’re looking for a game that’s less intensive on the rules, Vaesen could be a good option. Some TTRPGs can be complicated, and Vaesen wasn’t that way at all. Our GM explained the basics, and I felt our group got it right away. I’d foresee this as a game that’s easy to pick up if you wanted to be a GM and run a game for other players.
I loved learning how to play Vaesen. It’s a game I’d be open to trying again in the future.
CW: Suicide (I don’t describe it in detail). The game features a suicide in the opening act. I mention this in the plot in the second paragraph, but it won’t be mentioned again.
In replaying BioShock, I knew I wanted to replay both BioShock 2 and BioShock Infinite. While I have replayed BioShock multiple times, I believe I have only played BioShock 2 and BioShock Infinite once, so I don’t remember them as much. I think I tried to play BioShock 2 on a harder difficulty and then never finished it, but I could be wrong. I have since finished BioShock 2, and it wasn’t a bad sequel by any means. There was one change made to the game that didn’t make the game better.
BioShock 2 takes place in 1958, where Subject Delta, a Big Daddy, is escorting his Little Sister, Eleanor. Sophia Lamb shows up and forcibly takes Eleanor away from Delta, and before Delta can react, Sophia forces Delta to kill himself. Ten years later, Delta is resurrected under orders from Eleanor and Brigid Tenenbaum, who tell Delta that he needs to find Eleanor; otherwise, he will die due to his prior connection to her. Delta navigates throughout Rapture with the help of Augustus Sinclair to rescue Eleanor once and for all.
BioShock 2 is not a bad game. I think it has higher expectations because it came after BioShock. I like the story and how this game follows a Big Daddy versus another person in Rapture. This game goes into more of the connection between the Big Daddies and the Little Sisters and how their bond works, which I found interesting. I liked using the drill and found that I used it more than any other weapon in the game. It also helps that the game has drill fuel lying around each level. Sophia Lamb isn’t as compelling a villain as Andrew Ryan was, but she clearly poses a threat to Delta. Augustus Sinclair serves as a valuable guide. I actually feel for him because I felt his death didn’t have a lot of meaning. Overall, I think the story itself is entertaining.
BioShock 2 made changes, some of which I felt were improvements. The first is being able to toggle between all the Plasmids. In the first game, you have to manually click until you find the one you’re looking for, while in BioShock 2, I can bring them all up and find the one I’m looking for. Another change was hacking. In BioShock 2, there’s a specific gun that can fire a hacking bolt into a camera or a turret from afar. This is so slick. This way, I don’t have to approach a turret directly and take damage or risk going up to a security camera to commence a hack. Hacking is also easier in this game than in the first game. I didn’t mind how hacking worked in BioShock, so this was fine. The big change I felt was more of a nuisance was gathering ADAM. In BioShock, once you defeated a Big Daddy, you could either save or harvest the Little Sister right away. In BioShock 2, since you’re a Big Daddy, you can take the Little Sister, and she can lead you to corpses throughout Rapture with extra ADAM. Seems cool, right? Except once you start gathering ADAM from the corpses, more splicers come to attack. It feels like a lot of extra work. Resources and ammunition are already spent defeating the Big Daddy, so now you need to fend off attacks from splicers on top of that. Also, if you die while this happens, you can go back to the corpse, but you have to start over. It feels like a lot of extra work without a lot of benefit. I ended up giving up halfway through the game, where once I defeated the Big Daddy, I navigated towards the tunnel and gathered ADAM right away, and skipped the additional step to gather more. Oh, once you rescue or harvest all the Little Sisters, you have to fight the Big Sisters, who are an additional step in this process. This was a process that I felt was perfect in BioShock, but was made more tedious in BioShock 2 when it didn’t need to be.
If I compare BioShock 2 to BioShock, it almost feels unfair because I feel that BioShock is a perfect game. However, if you separate BioShock 2 and look at it on its own, it’s not bad. I already have BioShock Infinite installed, so I can’t wait to play it and finish my BioShock series replay.
Before getting into the game, let’s talk about Hunter. Hunter: The Reckoning is a TTRPG set in the same World of Darkness universe. Instead of playing vampires or werewolves, players take on the role of hunters, those who dedicate their lives to tracking and eliminating supernatural creatures. The mechanics of Hunter are similar to Vampire when it comes to skills and attributes, with, of course, a few differences in character creation. I have personally never played Hunter. I’m not opposed to it at all; I simply haven’t found a group to try this game out with. When I find World of Darkness games, they are almost always Vampire: The Masquerade, which makes sense. When this game trailer dropped, I was curious if White Wolf would see an increase in sales of Hunter: The Reckoning merchandise.
The game trailer doesn’t feature any gameplay; instead, it sets the stage for the tone of the game. The trailer opens with a police officer walking into a building. As he searches, he finds someone tied up. He radios in that there’s no one here, which is followed by the police officer’s fangs coming out. The game then flashes to a bulletin board with the police officer’s photo, along with the suspected vampire clan he belongs to. Hunters are shown with stakes going up to his office, presumably to take him out.
I have higher hopes for Hunter: The Reckoning Deathwish than I did for Vampire: The Masquerade Bloodlines 2. I won’t rehash everything about Bloodlines 2since I wrote about this already. To summarize, Bloodlines 2 was in developmental hell and was named as a sequel, which didn’t help the game upon release. With Hunter, there’s more of a clean slate to start something new. I feel optimistic, or at least I’d like to feel optimistic that this game won’t be delayed for years. If it is, then I think it shows how Paradox and White Wolf learned nothing regarding Bloodlines 2, which would be a shame.
I have said this before, so I will say it again and probably three times after that. I’d like to see White Wolf putting out Hunter: The Reckoning live plays. If this game is based on the TTRPG, why not promote both simultaneously? If the game is good, it might lead to more people purchasing and learning the TTRPG. If you have live plays of Hunter and they help generate enough interest, more people might play the video game. It feels like a win-win to me. While I think it’s interesting to see the development of World of Darkness video games, I don’t think it should supersede the TTRPG.
I am curious to see how this pans out. I’d like to think that there was a lesson learned in Bloodlines 2 that won’t get repeated here. It’s still too early to say more than this, but I’ll remain hopeful that this game will be a good launching point for White Wolf and Paradoxto promote Hunter: The Reckoning.
Screenshot of my pledge! – Screenshot taken by me.
A few weeks back, I was scrolling through Bluesky, and a creator I follow had talked about Pumpkin Spice, a magical, cozy TTRPG published by Archeron Books. Several things drew me to Pumpkin Spice, so when I was notified that the BackerKitwent live, I backed the main rulebook along with the Magical Adventures book. I probably won’t get my copy of Pumpkin Spice until sometime next year, but I have since joined the Archeron BooksDiscord to read what other players are saying about the game in the meantime. I wanted to share what drew me to Pumpkin Spice.
I think the first thing that drew me to the game was how cozy it is. While I gravitate towards horror in TTRPGs, I want to expand my scope outside of that. When I signed up for the email reminder of the campaign, I was sent the PDF of the Quickstart guide. I paged through it, and the concept is simple. The characters play as witches who establish a cafe and protect their Fount, which is the source of the characters’ magic. There are four types of witches, which would serve as the classes of the characters. For example, one type is the Green Witch, or a witch that taps into nature to cast their spells. I’d be curious if future rulebooks or expansions would offer more options. Although I think it would be easy to homebrew something, too, if a player has a specific concept for their character.
The second thing that drew me to this game is the art. It’s so cozy. I’d buy art prints of the witches included in this book. The art is done by Simz, and I think it makes the book what it is. I like how the witches are shown with different tattoos and symbols on their arms. Each witch has a unique look and style. I think it gives inspiration as to what a character could look like. With that said, I was reading a critique online that I found interesting. Many had pointed out that most of the art is feminine and there isn’t any art with masculine or androgynous witches. That critique is valid! I paged through the Quickstart guide again, and there aren’t any witches that are masculine-presenting. Witches can be of any gender! I’d like to see more diversity in the art once the books are finished.
I am excited to get my hands on Pumpkin Spice once it’s finished. I’ll have to settle for hanging out in the Discord until then.
One Vampire: The Masquerade podcast I love is The All Night Society. I don’t normally pay attention to the soundtrack on podcasts, but the music that plays during the intro to each episode is so good. It fits the game’s aesthetic. The All Night Society takes inspiration from the Chicago By Night rule book. I finished reading the rule book, and it was one of the most interesting TTRPG rulebooks I have read.
Chicago By Night is exactly what it sounds like. It’s a rulebook of Chicago, including all the kindred NPCs (non-playable characters), a map showing which clan has dominance in parts of Chicago, and various story beats for storytellers to use in their story. The main story beat is how the coterie will react to the Lasombra wanting to join the Camarilla. The Lasombra is a vampire clan that wields shadows and is also a social heavy clan. The coterie can either accept the Lasombra or decline their access to the city. Chicago By Night has a ton of resources. I loved all the kindred NPCs. I think what’s exhausting about being a storyteller or a dungeon master is the amount of planning. Chicago By Night eliminates much of that, as everything is already established. It’s also emphasized throughout that you could take this lore and adapt it to any city, not just Chicago. I wish White Wolf would publish more books like this because I think it builds interest in the game when you can read about different kindred politics in other major cities.
Chicago By Night was fascinating! I’m glad I took the time to read it. Vampire: The Masquerade is one of those systems I’d love to be a storyteller for.
Last weekend, I finished BioShock. Immediately after finishing BioShock, I installed BioShock 2, and I will play through BioShock Infinite after that. While this is going to be a review, it’s going to be difficult to write an unbiased review. BioShock is a game that got me into console gaming, as it was the first game I played on my Xbox 360 after only playing Halo 3 for months. It’s one of the few games I have replayed multiple times. I want to say this is at least my third or fourth time playing through BioShock. It’s been enough that I have lost count. I don’t really have anything new to say about BioShock; I think the game still holds up nineteen years later.
BioShock opens with Jack, who survives a recent plane crash. As the sole survivor, he swims away from the wreckage and finds a pillar in the middle of the ocean connected to a set of stairs. Upon climbing up, he walks into a sphere that lowers him into the sea to a city called Rapture. Rapture was created by Andrew Ryan, a place he had hoped would be a utopia, free of government control. What Jack finds is nothing of the sort. He’s attacked by splicers, enemies that are addicted to a drug called ADAM, which changes someone’s genetic makeup. Jack can find Plasmids, which give him powers like shooting fire or electricity. He’s contacted by Atlas, who encourages him to find his family. Unfortunately, his family is seemingly killed by Andrew Ryan, so now Jack needs to confront Andrew Ryan and try to save Rapture to the best of his ability.
The most impressive part of BioShock is the graphics. For a game released in 2007, this game still feels modern. Rapture is still the gritty, underwater, dystopian city I was familiar with. Rapture has elements of the 1940s, and it feels like the city is trapped in time, which adds to the horror element of the game. I’m the first one to admit that I’m not a horror game person. You will not catch me playing Silent Hill any time soon. BioShock has elements of horror without having too many jump scares, which works for me. Sure, you can hear the splicers off in the distance, and they can sneak up on you, but I find that isn’t too much.
While I have played through the story several times, I find I like the familiarity. Andrew Ryan, as a villain, isn’t the most physically imposing, but he still is a villain nonetheless. He’s a billionaire type who went into this with good intentions, and then things turned south. I think it makes Andrew Ryan scarier in a way because he’s not unlike the billionaires we see in today’s society. The Big Daddies are still as formidable as ever. Big Daddies protect Little Sisters who carry ADAM, so to progress in the game, you need to take them out and harvest ADAM. You can either save the Little Sisters or kill them throughout this process. I’m too nice in video games, so I saved them rather than killing them. It also unlocks the better ending in the game. I played the game on Medium because I wanted a challenge, but also, I wanted this to be a relaxing experience. I don’t need to play every game on the toughest difficulty anymore. Frank Fontaine, he sucks. He’s arguably worse than Ryan, but he gets his comeuppance in the end.
While playing BioShock, I love all the details. The collectibles in the game are audio logs from several key characters. There are a few from Andrew Ryan, Dr. Tenenbaum, Fontaine, and even some audio recordings from minor characters. It makes collecting things in the game fun because you unlock so much more of the story when you do. I found myself combing through various rooms in each level, trying to find the next recording. With BioShock being a horror game, it helps to go through every safe, finding ammo, money, and other trinkets to help craft items such as different ammo. It hinders the game if you only try to play through the story because you will run out of items. I loved getting lost in the game and not focusing on the main objective simply because I wanted to collect what I could find.
BioShock is still the game I remembered it would be. It remains one of my favorite video games of all time, and that will never change.