The last time I played in Adventurer’s League was before the holidays. Zehiri, my Tiefling Paladin, almost died because I kept rolling so poorly. I played Adventurer’s League at Red 6 Games in St. Paul. I like the DM who leads the sessions, and I don’t get to go to St. Paul that often, so I find playing at Red 6 is a treat. I’m happy to say that Zehiri did so much better in this session, and I didn’t die.

Our session took place in the village of Parnast. Our contact, Regnar, said thefts and other petty crimes were occurring in the town. Regnar accused a local carpenter, Gundolin Cartwright, of being the suspected culprit, as he had refused to build a watchtower to protect the town. Regnar offered our group fifty gold if we could apprehend the person responsible. As our group conversed with Gundolin, we interpreted that he was innocent and another individual, Tove, was responsible. As our group followed Tove into the forest, a battle ensued with numerous orcs and an ogre coming to greet us.

In this session, I earned my first inspiration from the DM. Inspiration is when the DM feels there’s roleplaying or character development that’s worth recognizing. Inspiration allows the character who received inspiration to re-roll a die. I received inspiration because Zehiri helped get the group together. Our group was a bit all over the place, and I cast a cantrip called Thaumaturgy, which allows for my voice to become a megaphone of sorts. I told the group to calm down and think for a second. The DM liked that I did that, hence I got inspiration.
Another cool moment for Zehiri was in the big battle. There was a female orc champion named Korgath who was targeting me. I had Zehiri taunt her a bit into attacking me. She dealt thirteen damage to Zehiri, but I was ready. As a reaction, I have Hellish Rebuke. Hellish Rebuke is a reaction spell, meaning I can cast it even if it’s not on my turn if my character is targeted. As I cast Hellish Rebuke, I rolled three D10s of damage, which was enough to kill her. Korgath attacked me, I taunted her, and I used Hellish Rebuke to turn her to ash. How cool is that?
Along with the role-playing session, one of the players brought his son. He was playing a Rogue, so he would do sneak attack damage. As he rolled the dice, his dad was helping him add up all his damage. It was the cutest thing. We all knew the answer, but we didn’t tell him until he could add it all up for himself. It goes to show that D&D can be educational, as there’s a lot of math involved, whether it be in combat situations or skill checks.
From this session, Zehiri is now level #4. I’m on the cusp of leaving the beginner’s session and moving into the advanced session for levels #5 – #9. I’m thrilled that Zehiri lived throughout the session, and I’m excited to fit another Adventurer’s League session into my schedule.