My blogging schedule has been irregular lately due to attending Gen Con in Indianapolis last weekend. Gen Con was one of the best conventions I have ever attended and I do plan to write about my experience soon. Hopefully, my blog posts will be on a more regular schedule since I don’t have any more out of town vacations or conventions to go to. I took this Monday off from work because I figured I would need a day to recover from the convention. Besides catching up on house work, I decided to finish playing Heavy Rain which is a game I started almost two months ago, but I couldn’t find the time to finish. Heavy Rain had a mysterious story, but terrible controls.
Heavy Rain is a psychological thriller launched by game developer Quantic Dream. The game centralizes on four playable characters: Ethan, a father suffering from mental illness, Scott Shelby a PI, Norman Jayden, a FBI agent and Madison, a photojournalist. All of these characters are wrapped up in solving the mystery of the “Origami Killer”. The Origami Killer kidnaps boys and forces the parents to perform trials to see how much they love their kids. If the parents fail their trials, they won’t be able to save their son from drowning in a sewer grate. Various chapters are told from the character’s as they uncover little by little the secret to the Origami Killer’s identity.
The story itself is rather creepy. There were a couple chapters with jump scares, but it was far and few in between. I hate playing video games with jump scares because then I can’t focus on the game. I wasn’t expecting how the story was going to play out which allowed me to feel surprised by the reveal of the killer’s identity. As the chapters continue, the chance of killing one of the playable characters becomes higher. On my first play through, one of my characters died in a silly way which left me feeling annoyed by their death.
The number one deterrent for me wanting to replay this game is the controls. The controls feel unnatural. For moving each of the characters, you have to hold down the right trigger for the entire movement. I would rather use a joystick to move my character because it’s more seamless with the controller. Another slightly annoying factor with the controls is all the QTE. QTE or Quick Time Events is when a series of buttons comes up in rapid succession which means the player has to hit the buttons on the controller in response. I don’t mind QTE sequences, but the buttons during some of the chapters felt really weird. There were times where the QTE were trying to direct me to move my controller in a certain way and I wasn’t comprehending what I was supposed to do. As a result, there were certain QTE I had to replay more than others and that became obnoxious.
It’s a shame because Heavy Rain had potential, but because of the controls set in the game, it made me dislike the game. I purchased Heavy Rain in a two pack with Beyond Two Souls. I’m planning to play Beyond Two Souls despite Heavy Rain’s terrible control settings. It’s worth it to play Heavy Rain at least once, but make sure to buy it used.
10 thoughts on “Heavy Rain Is Heavily Underwhelming”
I hear you on the controls in Heavy Rain. I tried to play it AFTER finishing Detroit: Become Human which has a much more natural control scheme. So I just couldn’t do it.
If I’d tackled it first? … Maybe I could’ve got used to it, but I never would’ve *liked* it I think.
Okay I’m glad I’m not the only one. I really liked Heavy Rain’s story, but it felt awkward moving my character around. The QTE felt extremely off putting at times. I think Heavy Rain paved the way for games of that genre, but I couldn’t get past the controls.
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I definitely hated games with terrible controls in my gaming days as well. In fact it was one of the things I really hated the most. I have heard pretty good things about Heavy Rain, so it was surprising to see a review that was less positive about it.
Oohh…you went to Gen Con? That is awesome! Looking forward to your post on that 😊
Yes will post about Gen Con soon. Heavy Rain has a great story, so I think that’s why people rave about it. I get that it’s a game that came out 9 years ago, but I have played games 10+ years ago with better controls than Heavy Rain.
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I’m really not a fan of jump scares either. They always felt like a cheap trick to me. Oh, but in other news, Gen Con!
Gen Con was so awesome, you have to go at least once in your life if you’re a gamer. Jump scares distract me from the main game and I feel if I know something is hiding around the corner, I can’t get myself to play the game.
I loved this game! But it is a product of its time and I can see why it’s underwhelming now.
I loved the different characters, too. And at the time it was a really unique gaming experience!
That’s what someone else pointed out to me which is a great observation. Heavy Rain probably paved the way for games of it’s genre. That being said, I still can’t allow that to excuse the fact that the game itself felt awkward to play.
I’m very familiar with heavy rain cuz I based one of my school projects on it back then 😂 100% with you on the controls issue. Bear with it for the story, it’s worth it. Very excited to hear your thoughts on Beyond Two Souls as well! Hope you had a great time at Gen Con! 😋
Gen Con was fantastic! I agree that Heavy Rain was a game for it’s time. It brought this type of morality game to life, but at the same time, I can’t not talk about this game without mentioning the controls.
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