Halloween is over and done with. There’s so much build-up into Halloween that once it’s over, I feel a little sad afterward. While I didn’t have the biggest of Halloween plans, I still felt I had a decent spooky season. Two weeks ago, I went to visit my family for a family board game day. This was the same weekend when I played Hunt A Killer, which I wrote about a few posts ago. One other game I brought to play was Betrayal at House on the Hill. Betrayal is one of my favorite board games because it’s a scary game, it has elements of Dungeons & Dragons in it, and every time you play, there’s always a new scenario to experience. Speaking of which, I wanted to recap our game of Betrayal because it was unexpected, to say the least.
For those unfamiliar with Betrayal’s mechanics, Betrayal is a game where players start cooperatively as they explore this house. Tiles are laid down as players explore new rooms. Throughout the game, players gather items and omens. For every omen gathered, there’s a haunt roll. If players roll less than the number of omen cards out in play, the haunt begins. This is where the name Betrayal comes into play. Eventually, once the haunt happens, one or two players end up betraying everyone else, quickly turning it into a player-versus-player game.
In this game, my uncle was the betrayer, so it became three versus one. My uncle’s goal was to summon an Elder God, and our goal was to either kill my uncle’s character or take his summoning book to the chasm or fireplace to burn it. If our characters died or the ritual was completed, we lost the game. I thought we were going to lose for sure. My uncle’s stats were all increased, and when the haunt started, I didn’t have any items that were valuable during the haunt. As we played through the game, it was clear that the Elder God was going to get summoned. At that point, my uncle’s character died, and he got to control the Elder God.
As we were moving through the house, my brother ended up going in front of the Elder God to give me space to carry the book to the furnace. After the Elder God killed my brother’s character, this is when I knew there was one shot at winning. In Betrayal, there’s a mystic elevator that will take you to the upper floor, the ground floor, or the basement. A dice is rolled, and depending on what I roll, it determines where I go in the house. I needed to roll to allow my character to go to the basement because that’s where the chasm was. Thankfully, I rolled successfully, so the mystic elevator took me to the basement, and I tossed the book down the chasm to win the game. If I hadn’t rolled for the basement, I easily would have been killed by the Elder God. I should add that my character was an eight-year-old girl, and the fact that she defeated an Elder God is awesome.
My uncle clearly had a blast playing Betrayal, as it was his first time playing. For reference, the base game of Betrayal has fifty possible haunts. I think I have played Betrayal three or four times, so I know that I have so many haunts to experience. If I play Betrayal again in the future, I may write about the other haunt that I revealed. I might start making tabs of which haunts I haven’t played through, so eventually, I can reveal them all.
Such a good game, one of our favourites!
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I love Betrayal! There’s always some different every time I play.
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For added color… The Elder God chased down that little girl into the basement and confronted her… She lived on one life and the Elder God got the book. But next turn the little girl stole the book and ran faster then the God to the chasm. A raging Elder God and a little girl with her teddy bear, smiling, as she blithely tosses the book into the chasm. I did indeed enjoy myself playing this game [with some role playing]. What a hoot. I would definitely play this game again.
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Thanks for the context Loren!
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I’ve never heard of this but it sounds like fun! 😮
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It’s so much fun!
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