Halloween / Call of Cthulhu D&D

Halloween was almost two weeks ago, can you believe how fast time is passing? Halloween as I probably have mentioned numerous times on my blog is my favorite “holiday” even though it’s technically not a holiday. This year, I was able to get together with a D&D group and play Call of Cthulhu 7th edition and I had a blast. I wanted to briefly recap my 3-hour gaming episode for Halloween on my blog.

Before summarizing the story, I wanted to share a couple details about the Call of Cthulhu gameplay. When you roll, you always want to roll low, rolling high is considered a failure typically. For example: If I wanted to fight a creature, rolling a 20 is better than rolling a 90. Also when players start the game, they don’t know their own skills. To reveal your skills, you have to roll close to your skill. For example, my character had to pass the spot hidden check, I rolled a 67 and the GM revealed that my character had at least 67 to the identify/listen skill. Anyway, now onto the recap of the campaign.

[Image is a "Call of Cthulhu" character sheet. It lists my character name "Tamela Wissler" and how old I was, and where I was from along with my skills]
Character sheet

My character started off in a locked room in an asylum. I glanced into the mirror to realize my head had been shaved. I was let out of my cell and followed the other players to a room where we could hear jazz music. The GM forced us to this room because of creatures chasing us down the hall. My character was in the jazz room where I picked up a saxophone, nicknamed “Johnny” to use as a weapon. Unfortunately, another player failed an insanity check after looking at herself in the mirror and bashed me in the head with a cornet. I was now bleeding from the back of my head. We followed this old lady to a library where a little girl was sitting and reading a book. I used my library check to discover a map of the asylum so all the characters could leave. Another character ended up staring into a statue, went insane, and attacked the other players. I was able to calm him down because apparently, I’m also good at using psychology.

After that ordeal, we headed down to the morgue for medical supplies. Suddenly, the dead body lying in the middle of a table grabbed one of my other players by the arm and was squeezing him. I kept rolling too high so I would try and smash him with Johnny, but I missed every single time. More bodies came back to life in the morgue forcing the players to go to patient records where we found out why we were locked in the insane asylum in the first place aka. revealing our characters’ names and abilities. My name was Dr. Tamela Wissler, a scientist put away in the asylum due to my religious ramblings. I’m also an above-average brawler so I should have been easily able to use a saxophone as a weapon but failed miserably. Our group neared the end of the session with knowledge of our characters, but still, a long way to go to escape the asylum.

[Image is me wearing a "Where's Waldo" Halloween costume complete with the hat, glasses and the shirt]
Waldo Costume

I tried to keep the recap brief without missing anything in the campaign. To celebrate Halloween, I also dressed up as Waldo from Where’s Waldo for fun. Call of Cthulhu was the perfect game to play on the spookiest night of the year.

4 thoughts on “Halloween / Call of Cthulhu D&D

  1. Ah, the sanity loss of Call of Cthulhu. I played this once when I was much younger. If I recall I was a Chicago Gangster with a Tommy Gun and a starting sanity of around 30. That character was unplayable after 2 sessions. But, it was fun.


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