May the 4th – 2024 Plan Recap

Another successful Star Wars-themed month. I accomplished most of what I wanted to, and I think I finally learned what is realistic to achieve in a month. Going forward, I will set out to watch one Star Wars TV show (versus trying to watch multiple) and focus on one video game at a time. I think I overestimated how much time I would have, and it quickly became apparent that I was too ambitious. I wanted to share my recap for last month.

Books and Comics

Image is a picture of the book, Star Wars Phasma by Delilah S. Dawson. It features Phasma's chromatic armor front and center.
Photo taken by me.

I read Star Wars Phasma by Delilah S. Dawson, and my review was posted a few weeks ago. I loved this book, and it brought more background to Phasma as a character. I tried to read Star Wars: Leia, Princess of Alderaan by Claudia Gray, but I couldn’t get into the book, so I ended up putting it down and reading something else. For comics, I read Mace Windu issues #1-#3. Next year will be exciting because I finally got through my Star Wars backlog, so I will have more freedom in picking what I want to read next. Most of my Star Wars-themed months have focused on canon Star Wars books, but I’d love to go back and read some of the Legends Library books. If anyone has any recommendations on where to start, I’d appreciate the suggestions in advance!

Movies and TV

I am so close to finishing Star Wars Rebels. I finished season #3 yesterday, so I only have one season left. I plan on writing a post about my final thoughts on the series once I complete it. On top of that, Star Wars Acolyte’s first episode is set to air this month, so I want to devote the time to watching that series.

For next year, I want to rewatch The Mandalorian since it’s been a while, or I will finally watch Bad Batch. I’m slowly getting caught up on all the series.

Gaming

I finished Star Wars: Jedi: Survivor, and I’m glad I did. It may have taken me a while, but it was worth it. I won’t offer any spoilers as I already discussed those at length in my review. I did play some of LEGO Star Wars, but I mostly played Jedi: Survivor. I’m not sure what my plan will be for next year. If I haven’t played Star Wars Outlaws by next May, I will probably play through that game, or I could do another play-through of Star Wars Battlefront II.

It was a productive month, and I think I have ideas on what I want to devote my time to next year.

Jedi Survivor – Review

It has taken me five months, but I finally sat down and finished Star Wars Jedi: Survivor. I would go through spurts where I would play for a few hours at a time, and then I wouldn’t play the game for months. When May came around, I knew I wanted to sit down and devote the time to complete the story. I’m glad I made the time to finish Jedi: Survivor, but I can’t deny that there were moments where this game frustrated me.

Jedi: Survivor takes place five years after Jedi: Fallen Order. Cal Kestis has distanced himself from Cere Junda, Greez Dritus, and Merrin. While stealing military data on Coruscant, Cal’s ship, The Mantis, is heavily damaged. Cal flies The Mantis to Koboh, so Greez can repair it. While locating ship parts, Cal has a vision of two High Republic Jedi, Dagan Gera and Santari Khri, talking about a hidden planet called Tanalorr. Cal wakes Dagan from a Bacta tank and is horrified to find out that Dagan turned to the Dark Side. After Dagan escapes, Cal realizes Tanalorr would be the perfect place to hide from The Empire. Cal has to team up with his friends to stop Dagan once and for all.

Spoilers Ahead for Jedi: Survivor

One of my favorite parts about playing these games is the characters. Cal and his friendship with BD1 is so cute. BD1 is the best buddy and keeps Cal company on his adventures. Merrin has a much bigger role in Jedi: Survivor, which I enjoyed. Cere and Greez still have Cal’s back and reunite as the story continues. I liked the addition of Bode to Cal’s crew. Bode’s voice sounded familiar to me, and it turns out that Bode was voiced by Noshir Dalal, who recently appeared on Critical Role’s Candela Obscura. I loved Noshir on Candela Obscura, so it was a nice surprise to see him pop up in this game. I mentioned this in my Jedi: Fallen Order review, but I genuinely believe that these games provide essential lore for Star Wars.

In Jedi: Survivor, Cal unlocks new abilities. I like how this game prompts Cal into diving into the Dark Side of the Force. When Cal goes after Bode, Cal unlocks his Dark Side ability, which replaces his previous ability. I’m curious to see how this will impact Cal in future games. Will Cal turn to the Dark Side permanently, or will Cal see The Light? Personally, I hope Cal remains a Jedi. Besides Cal’s new ability, there are several new Lightsaber stances to learn. One includes a heavier melee attack, while another stance allows Cal to carry a blaster. I leaned towards the blaster stance as I felt it was useful against the Stormtroopers and Battle Droids.

With the story, I liked the inclusion of the High Republic era of Star Wars. I think there’s so much potential to tell powerful stories before the prequels. Can we talk about Cere’s journey throughout this game? When their base is attacked, Cere confronts Darth Vader. Unfortunately, Darth Vader gets the upper hand and stabs Cere. Cal arrives too late when he senses Cere’s echo and holds her as she dies. This scene was heartbreaking. I liked how Cal didn’t see what happened, but could sense it, which plays into Cal’s powers as a Jedi.

Another interesting element of Jedi: Survivor is Bode’s story. Towards the latter half of the game, Bode betrays the group and takes the compass, believing Tanalorr can protect his daughter. Once Cal chases Bode, Bode pulls out his red lightsaber, indicating his previous history as a Jedi. What a moment! Bode’s character is interesting to me because it reveals how morally gray the galaxy is when the Empire took over. Bode’s intentions are good because he wants to protect his daughter from the Inquisitors. However, he partners with The Empire because he doesn’t see a way out. I feel for Bode, and while I’d say he’s a villain, I think he was shaped by his experiences, and he couldn’t sacrifice everything to keep a rebellion alive.

While I enjoyed Jedi: Survivor, I wanted to share a few grievances I had with the game. The first would be the navigation. It feels like Jedi: Survivor made no improvements to the map. For each mission, Cal has a waypoint several meters away. Unfortunately, the area between Cal’s current location and the waypoint is black, so there isn’t a great way to figure out where you’re going. I still had to use walkthroughs to ensure I was heading in the right direction. I wish these games had a navigational feature where there would be a yellow line or arrow on the ground guiding Cal to the next spot. This feature could be turned on or off in the main menu for those who want to figure it out for themselves. This would have saved me so much time. While there was a fast travel option, I don’t think it addresses the issues I have with the maps.

Jedi: Survivor is as difficult or more difficult than Jedi: Fallen Order. While some of the boss fights seem more balanced, I found the save points were more spread out. There were several times when I would face a group of enemies, be low on health, and end up dying because I didn’t make the wall run to the next area. This was so aggravating. While this didn’t ruin the game for me, it became a major reason why it took me so long to finish the game.

Jedi: Survivor is a solid sequel to Jedi: Fallen Order. I feel these games appeal to a certain type of gamer, and that’s not me. I don’t have the time to grind through a difficult game. Going forward, I will probably play these games on the Story Mode difficulty because, honestly, that’s why I’m playing these games to begin with. I want to dive into the story without feeling like I’m getting a ruthless game experience. I’m looking forward to the third game in the series and to the release of Star Wars Outlaws, which is set to come out later this year.

Dungeons & Dragons Classes Checklist

I have found myself playing in more one-shot Dungeons and Dragons sessions in between our main campaign on Mondays. One-shots are such a great option for testing out character classes to see how each class plays in combat or a role-playing scenario. I thought it would be fun to make a checklist of all the classes I played in a long-term campaign, classes I played in a one-shot, and classes I haven’t had the chance to play yet.

Classes I Played in a Campaign

This is an image of a woman staring directly ahead. She's wearing royal blue corset with a cape behind her. On the left is a black dog with menacing eyes. On the right is a large castle.
Art commissioned by Badwolf Adventure Studios. Image is my image to share.
  • Blood Hunter
  • Sorcerer
  • Paladin

For this portion of this list, I count any classes I played as five sessions or more. I played a Blood Hunter in Curse of Strahd, I’m playing a Sorcerer now, and I played a Paladin when I used to play in Adventurer’s League at a local game store. It’s difficult to choose a favorite class. I am loving Sorcerer right now, and it would not surprise me if I ended up playing a Sorcerer again in the future. Paladins are another great class. They can be versatile, with being able to heal, be in melee combat, and have the ability to Smite, which allows for extra damage to be dealt. It’s been fun to play as all three of these classes in various campaigns.

Classes I Played in a One-Shot

  • Barbarian
  • Bard
  • Cleric
  • Fighter
  • Ranger
  • Rogue
  • Warlock

Out of this list, I think I had the most fun playing as the Cleric, Ranger, and Warlock. For the Cleric, I made a Death Domain Cleric and named her Freya. I took Banishment as a spell and tried to use it as often as I could. I like Rangers as a class, but I like it when they can be homebrewed into something else. Warlocks and Blood Hunters are similar in a lot of ways, so it isn’t surprising to me that I’m drawn to Warlocks as a class.

I would want to give Barbarian another chance. My Barbarian ended up getting decapitated in the one-shot, and I wasn’t rolling well, so it was a bummer. Fighters and Rogues are two awesome classes, especially if you’re looking for a combat-heavy class. Bards are so good. I have had a Bard in every long-term campaign, and they are very powerful.

Classes I Have Never Played…. Yet.

  • Artificer
  • Druid
  • Monk
  • Wizard

Out of this list, I’d want to prioritize both Druid and Wizard. Druids are clutch. The fact that Druids can change out their spell list is so vital for a story. Wizards are also incredibly powerful, but they can be squishy, meaning they can be hit easily and may need to be healed often. After playing a Sorcerer, I may want a break and play a class with a bit more durability.

Playing at Badwolf Adventure Studios has provided me with a lot more roleplaying experience in a short period of time. I’m curious to see what types of classes and characters I will play as or create in the future.

Controllers & Coffee: Jedi: Survivor and Bayonetta

The last Controllers & Coffee post I wrote was in 2023, when I was heavily invested in Marvel’s Spider-Man 2. I will say, I have been playing fewer video games than usual. Being stuck on Jedi: Survivor for a bit has put me in a rut. With this month being my annual Star Wars month, I think finishing Jedi: Survivor will help me get back into playing video games regularly. I wanted to share a gaming update as to what I have been playing and enjoying recently.

Consoles

For consoles, I’m currently playing three games at once. The first is obviously Jedi: Survivor. I started Jedi: Survivor in January, and here I am still playing the game. I go through spurts where I play a lot and then a month goes by where I don’t play at all. This is similar to when I first played Jedi: Fallen Order, so it’s not surprising that I’m following a similar pattern here. Besides Jedi: Survivor, I’m also playing through LEGO Star Wars. I won’t touch on this too much since I already shared this in my May 4th post.

The third game that I’m playing is Bayonetta 3. Since watching Critical Role, I have been paying more attention to voice acting, whether that be in games or shows. Bayonetta 3 features Anna Brisbin aka. Brizzy Voices is a character in the game. I have been following Brizzy Voices for several years now, and I’m happy to see her get more roles in video games. I will say that I exclusively bought Bayonetta 3 because of her, as I never played the other Bayonetta games. I am enjoying it so far, and I hope to finish the game by the end of the year.

PC

I haven’t played a PC game in a bit. I have quite a few games in my library. They include a few of the Nancy Drew titles, Arcade Spirits, and Zodiacats. Since it’s on my mind, I’m going to install Zodiacats and a Nancy Drew game, so they are on my laptop for when I have the time to do a little PC gaming.

As a side note, my laptop might be on the fritz. My laptop is from 2016, which is already eight years ago. From a technology standpoint, my husband tells me this is old. I tend to use my devices until they completely shut off on me. When my laptop eventually needs to be replaced, I plan on buying a gaming laptop. While I would love to have the time to build my own computer, I don’t have the space to put it anywhere, so a gaming laptop would make the most sense.

Board Games

I haven’t played any new board games recently. Most of the games in my collection have been opened, and I have played through them at least once, which is pretty good for me. I did receive Forbidden Jungle as a Christmas gift last year, and it remains unopened on my shelf. I would love to play Queen by Midnight again, along with playing another scenario from Vagrant Song.

TTRPGs

I’m still playing in our Dungeons & Dragons campaign every Monday. I should write more about what’s happening in our sessions. My character, Vesper Henshawe, has been through a lot. Her backstory has been revealed to some of the other characters, and she’s even involved in a romance with one of the NPCs (non-playable characters). The romance came out of nowhere as this NPC wasn’t in the backstory I created for her, but it’s been interesting to see how this relationship has developed.

While I would love to play in another TTRPG campaign, I don’t think I have the time to fully commit to a game. I avoid playing TTRPGs on the weekends since the weekends are when I’m the most social. If I were to play another TTPRG throughout the week, Thursday would probably be the day I’m most free since that’s usually my off day from the gym. I don’t want to be that player who cancels, as it’s not fair to the other players at the table. I could see myself playing in one-shots in the future, but we shall see.

Miscellaneous

I don’t think I have anything to share under the Miscellaneous section. Most of the gaming falls under the previous sections in this post.

I want to carve out more time to play video games, and on top of that, I’d like to start writing regular posts about the campaign I’m in on Monday. The gaming section on Bizarre Brunette is one of my favorite sections to write. There will be more video game reviews and TTRPG recaps in the posts to come.

May the 4th Be With You – 2024 Plan

It’s that time of year again! For the past two weeks, I have contemplated what types of Star Wars content I want to prioritize throughout the month. May the 4th is on Saturday this year, which is pretty special. May 4th will also be Free Comic Book Day, and the last time this happened was in 2019. I remember this so well because that’s when my husband proposed. I always look forward to May and diving into all the Star Wars content I have time for. I wanted to share what books I will be reading, the shows I will watch, and the video games I will play throughout the month.

Books and Comics

Image is a stack of two books, the first is Phasma by Delilah S. Dawson and the second is Leia Princess of Alderaan. To the right, is a tabby cat that insisted on being in the photo. She's staring out the window.
Photo taken by me.

I have two Star Wars books on my TBR that I am going to read first. They are Star Wars: Leia Princess of Alderaan by Claudia Gray and Star Wars: Phasma by Delilah S. Dawson. I purchased both books a few years ago and ran out of time to read them. I am determined to finish both of these books this month. I haven’t decided which one I will read first, but I’m leaning towards Phasma because I think Captain Phasma is one of the coolest characters that came out of the Star Wars sequel trilogy, and I think she deserved better.

To follow my typical TBR format, I have two books on hold at the library because I couldn’t decide which one I wanted to read. I have Star Wars Battlefront II Infernal Squad and Star Wars Dark Disciple, both books written by Christie Golden. Star Wars Battlefront II Infernal Squad is a book that follows Iden Versio from Battlefront II. I loved the story from Battlefront II, so I knew I wanted to read this book eventually. Dark Disciple is a book that follows an assassination plot against Count Dooku led by Jedi Quinlan Vos and Asajj Ventress. I think Asajj is such a fascinating character. Her backstory, being a Nightsister, being betrayed by Count Dooku, and eventually teaming up with Ahsoka in Clone Wars, I want to read more about her in the novelizations.

For the comics portion of my May the 4th plan, I only have four Star Wars issues to read: issues #1, #3, #4, and #5 of The High Republic. Since The Acolyte takes place during the High Republic era, I wanted to get caught up on the series. With Free Comic Book Day, I like to find older Star Wars comics I can read throughout the month.

Movies and TV

Image is a promo image for Star Wars Rebels. It shows Ezra, Kanan, Zeb, Hera, and Sabine in the center. In the top left, it shows Thrawn hovering over them.

This month will be all about Star Wars Rebels. I started Rebels last year and left off on season #2 episode #13. This puts me about halfway through the series. I want to fully finish the show by the end of the month. I’m still behind on Star Wars TV, as there is a lot I have not watched yet. This includes The Bad Batch, The Mandalorian Season #3, Ahsoka, The Book of Boba Fett, and Tales of the Jedi. I don’t anticipate having additional time to start another Star Wars series unless I’m ambitious, but to have a backup in place, I think I will watch The Bad Batch if, for whatever reason, I finish Rebels early.

Gaming

I have been playing Jedi: Survivor for about four solid months now. I like Jedi: Survivor, especially since Merrin has a bigger presence in the game. Part of the reason it’s taken me so long to get through the game is because of the amount of brain power I have to devote to playing through it. The game is difficult, which is fine, but after a long day at work, I don’t want to play anything that requires me to fully commit to the story. Once May hits, I’m going to hunker down and fully finish Jedi: Survivor.

Besides Jedi: Survivor, I have been replaying LEGO Star Wars. I was close to completing the game a few years ago until a glitch froze my ship in permanent hyperdrive. I was salty about it, and I wasn’t willing to fully restart the game. Now that it’s been a few years, I felt like enough time had passed, so I started to play through it again. The nice thing is that because I owned the game on PS4, I could take the free upgrade to PS5, which is how I have been playing through the game. I plan on unlocking all the achievements and collecting all the blue bricks, so wish me luck because there are at least 1000+ bricks to collect across all the planets.

As always, May the 4th Be With You!

Bioshock in Space – Judas

Playing video games will always be a hobby of mine, but the way that I play video games has changed. I don’t have nearly as much time as I used to, when I could sit down and play a game for hours. It’s an inevitable part of growing up, paying bills, and being a grown adult. When I reflect on all the hours I spent playing video games, BioShock is a game that I reminisce about. I could talk about BioShock for hours, but for me, it was one of the first games I played after taking a break from Halo 3. I recently found out that the creator of BioShock is coming out with a new game called Judas, which will take place in space. I know nothing about this game, but I’m here for it when pre-orders are open.

Judas is a first-person shooter taking place on a crumbling spaceship. Making alliances and being on the offensive is the only hope to survive. I don’t have permission to share the screenshots for the game, but in scrolling through them, there’s definitely some BioShock inspiration to them. It appears that the main character will have powers as one of the screenshots features someone charging blue lightning to shock an enemy. Speaking of enemies, they all have this mechanical and robotic look. In one screenshot, a robotic chef is attacking the player character. Their face is painted in this horrific smile that would appear in my nightmares. I think that Judas has more of an animated tone than BioShock, based on the screenshots I’m reviewing.

There isn’t much else that’s been released about Judas. If Judas is a carbon copy of BioShock or it’s a “BioShock 2.0″, I wouldn’t care. I’d still love the chance to play the game. I don’t normally pre-order video games, but I would make an exception for Judas.

Daggerheart – Initial Thoughts

There has been a lot of exciting news released regarding Critical Role and Darrington Press’s TTRPG that they have been developing called Daggerheart. Critical Role released several videos discussing the Daggerheart open beta, along with the rules of the game. Critical Role did film a one-shot with the Daggerheart system, which I was able to carve time to watch. Without knowing much about Daggerheart before the videos were released, I wanted to share some things I noticed while digging into all the Daggerheart content.

As a side note, Daggerheart is in their open beta, which means that the game is currently being playtested by real players and gamers. This means the rules can change once the open beta period is completed. The game is set to be released in 2025, according to Daggerheart’s FAQ page.

Before reviewing Daggerheart in-depth, I wanted to share a bit of background if you have no idea what I’m talking about. Since Critical Role first aired, each of their three campaigns utilizes Dungeons & Dragons 5th edition rules. Ever since the OGL License controversy, there’s been a lot of discussion over the future of Dungeons & Dragons, since many fans disagree with how Wizards of the Coast has been handling the situation. This directly impacts Critical Role since they have worked with Wizards. There have been rumors that Critical Role is making Daggerheart so they can move away from Wizards as a company. I’m not sure how true that is since Critical Role hasn’t commented on this directly, but it wouldn’t surprise me if this was the reason behind creating Daggerheart.

I haven’t played the Daggerheart open beta, and I don’t know if I will have time, but I wanted to share my first thoughts from what I have seen. Daggerheart is a D12 system, meaning that instead of using a 20-sided die to roll in Dungeons & Dragons, Daggerheart will use a 12-sided die instead. Players will have two 12-sided dice to be aware of. One of the dice will be a Hope die, and the other will represent Fear. Players will reveal to the DM what they rolled while noting which die they rolled the highest on, either Hope or Fear. I’m intrigued by this Hope vs. Fear concept. I don’t use my d12s often when I play Dungeons & Dragons, so I think it will be a nice change from other TTRPGs I play.

Another interesting concept in Daggerheart is character creation. Players will have cards that they will pick from, which highlight their powers and abilities. I have read critiques of this, but I actually think this is neat. It feels like a mixture of playing a TTRPG and a board game. I like having everything laid out in front of me versus trying to flip through the rule book to find what I’m looking for. Another thing that I’m looking forward to is all of the choices. Daggerheart has several classes and race options, which means there’s a lot of customization during the character creation process. I’m partial to the Faun or the Fungril. The Fungril are a mushroom species, and I think that would be something I would enjoy roleplaying.

From everything I have watched thus far, the combat in Daggerheart is something that I’m skeptical about. For combat, there isn’t a player order like there is in Dungeons & Dragons. Instead, players pick and decide who gets to go first. When a player rolls and their roll is higher on their Fear die versus their Hope die, the DM gets to take their turn. I personally like having an idea as to who plays next. For example, if I’m last in the initiative order, it helps me write down essential notes from the session because I know I’m going last. The idea that there’s no order to combat in Daggerheart, it feels like it will be unorganized and chaotic. The other thing that I feel nervous about is what if a DM or a player is rolling extremely well. If the DM rolls well and gets to take many turns in a row in combat, players could feel defeated. If the reverse is true, where players are rolling well, DMs might have to think more on the fly to make combat encounters challenging. If there were a rule that stated that players or the DM can’t have more than three turns in a row, that might quell my skepticism. I could be completely overthinking Daggerheart’s combat, so maybe this isn’t an issue. I am curious to see if Daggerheart’s combat will be modified once the open beta is complete.

I think Daggerheart as a system seems intriguing, and I would be open to playing a one-shot. I don’t think I will have time to play in the open beta, but if anyone is curious and wants to try out Daggerheart, the open beta can be accessed through Daggerheart’s website.

Becoming a Queen – Queen by Midnight

While at Gen Con last year, I was one of the lucky few who purchased Queen by Midnight at Darrington Press’s booth. I think what drew me to the game originally was the concept and the art of each of the princesses competing for the chance to be a queen. A few weekends ago, I finally played Queen by Midnight, and I’m so glad I own a copy of the game. Queen by Midnight is a solid, deck-building game with a few interesting rules that make it stand out.

Queen by Midnight is a game where players play as princesses who fight each other to the death to become the Queen by Midnight. This is a deck-building game, meaning that each princess has their own deck of cards they play out of. Throughout the rounds, princesses can purchase cards from the market to add to their decks, which helps make their decks more powerful as the rounds progress. The game ends when one princess is left standing or when the clock hits midnight.

Image is a character board. It shows a woman summoning planets, her eyes are glowing white. The board says "Rosaline The Oneiromancer" Below Rosaline's title are three slots with three cards in them. The card on the left says "Spindle Prick" the middle card says "Gentle Pain" and the third card says Domino, but the rest of the card is cut off.
Photo taken by me.

For my first play-through, I picked Rosaline, The Oneiromancer. Rosaline’s strategy is to recruit resources by going into trances. If she completes her trance, she receives rewards, but if she goes into a trance, she can’t play cards to protect herself if she’s targeted by other players. I liked being able to control when Rosaline could trance, at what time, and the rewards from completing a trance. There were quite a few different princesses to pick from, which helped in increasing the likelihood that I would replay Queen by Midnight. It will take a few games before I figure out each princess’s overall strategy to win.

Image shows a cardboard clock. It looks like a clock that existed in the 1800s. The clock has various stained window type art on it. It's a 3D cardbord cut out that sits on the board.
Photo taken by me.

I liked the game design, and it was clear that Darrington Press thought a lot about how this game could come together. The clock was stunning! There’s a clock that keeps the time between rounds, and it’s a cardboard cut-out that needs to be put together. At first, it was a little finicky to put the pieces in place, but once the clock was built, the game box had a devoted spot for the clock, so you didn’t have to break down the pieces every single time. This is such a subtle feature, but when a game has components that don’t fit into the box well, it’s a little annoying.

In most board games, once your character dies, you’re out of the game. Queen by Midnight does things a little differently. At a certain point in the game, each princess picks a card that represents which princess they devote themselves to in case they lose their health. You can still win the game even if you’re dead as long as the princess you devoted yourself to wins the game. I thought that this worked out well for players because it made the game a lot more engaging.

Queen by Midnight was one of the best deck-building games that I have played. The game design was gorgeous, the rules had a few twists to them, and I think our gaming group had fun learning how to play this game together. I would love to see more expansions, whether that be more princesses to play or cards to add to the market deck. I can see this game becoming a staple in my board game collection. I’d rate Queen by Midnight 5/5.

Nancy Drew: Sea of Darkness

Image is a photo of the main title screen of a video game. The video game is Nancy Drew Sea of Darkness. The game's background shows a ship coursing through rough waves. In the background are several glaciers and the Northern Lights are shown in the sky.
Screenshot was taken by me while playing Nancy Drew: Sea of Darkness

Nancy Drew: Sea of Darkness takes place in Iceland, which I thought was neat since I went to Iceland last year. I don’t think I have had this experience yet, where I play a Nancy Drew game, and I have actually visited the place that Nancy visits. I feel a bit biased when it comes to writing an honest review for Nancy Drew: Sea of Darkness because I loved this game, but I’m wondering if it’s partially because Iceland is the setting for this installment in the Nancy Drew PC game franchise. Nancy Drew: Sea of Darkness is definitely one of my favorite games, and I think the mystery itself was intriguing.

Nancy is called to Iceland to investigate the disappearance of Captain Magnus Kiljansson, who is leading the efforts to historically preserve a famous ship called the Heerlijkheid. There are rumors that there is buried treasure somewhere in the glaciers and that Captain Magnus found the treasure and escaped with it. Nancy isn’t fully convinced, and she sets off to investigate whether Captain Magnus disappeared of his own free will or if something more sinister happened to him.

Image is a screenshot of a town. It shows these barn like buildings with an arch featuring a banner. It's dark out with light snow falling in the background. It looks like it's near the holidays. There's also an aura of darkness to the image.
Screenshot taken by me while playing Nancy Drew: Sea of Darkness

The first thing I noticed while playing Nancy Drew: Sea of Darkness was how pretty the game is. In the above screenshot, there’s an aura of darkness in the town that Nancy is wandering around in. I think the darkness adds a certain level of uncertainty, which I think makes the Nancy Drew games more enjoyable. I liked how Nancy could also board the ship besides walking around the small town. I thought there was a lot to see and unlock as the game unfolded. I ended up playing this game during Superbowl weekend, which was perfect considering the wintery setting of the game.

Image is a picture of a woman staring at a dog. The dog looks happy. She crosses her arms and looks a little annoyed. It's clear that both are on a ship.
Screenshot taken by me while playing Nancy Drew: Sea of Darkness

One thing that’s worth noting is that this Nancy Drew game is puzzle-heavy. Every locked box has some sort of contraption that Nancy has to solve for. There are several things that Nancy has to collect, which are found in many of the locations Nancy can explore. I found most of these puzzles to be fair, meaning that the solutions weren’t frustrating and could easily be obtained by reading all the material Nancy collects. There’s nothing more aggravating than trying to solve a puzzle, and it feels like there’s no way to interpret the solution unless you use a walkthrough. I didn’t think this game fell into that at all.

Nancy Drew: Sea of Darkness was a memorable and notable adventure. I liked how Iceland was the backdrop to the game, and I thought this game was well-balanced between being challenging and also satisfying when a solution to a puzzle was achieved. I’d rate Nancy Drew: Sea of Darkness five stars, as I think this would be one of the first Nancy Drew games I’d recommend to someone new to the franchise.

Why I Choose Pay to Play for TTRPGs

I’m a part of a local Dungeons & Dragons Facebook group that’s based in Minnesota. I joined the group several years ago as a way to play and discuss TTRPGs. I saw a post shared in the group a few days ago highlighting an event Badwolf Adventure Studios was hosting. For $30, Badwolf was going to lead a one-shot at White Bear Meadery, a local mead hall in the Twin Cities. Someone commented on the post that anyone who pays for Dungeons & Dragons is “desperate”. Normally, when I read a comment like this, I ignore it. However, I felt a little sassy and decided to respond. In my response, I explained why I chose to pay for sessions and why this worked for me. I did add in my response that it seemed rude to call those who do pay “desperate”. He responded back to me and said that I was being “exploited” and “manipulated”. I realized I wasn’t going to have a respectful conversation with this person, so I chose to ignore him and not engage further.

The post ended up getting more popular than I thought it would. A few hours later, I saw numerous comments from people defending me and saying that the way he communicated his opinion wasn’t appropriate. The admins were quickly made aware of the situation and have since deleted the comments (including mine), which I think was the right thing to do. This interaction solidified why I wanted to write this. I wanted to talk about my experience with pay-to-play in the TTRPG space and why I think this has worked for me.

There are a few things that I want to say before I get into this. The first is that I am not here to convince anyone to pay for their sessions. I’m simply talking about my experience in this area. As a side note, I am not being sponsored by Badwolf, and all of my opinions are my own. The last thing I wanted to say was that I don’t believe that TTRPGs should be hidden behind a paywall. I would hate to see a hobby I love be attached to additional costs.

I wanted to briefly share how I started playing TTRPGs and how that led me to the pay-to-play format. I started roleplaying in 2017 when I joined a one-shot at a local game store where a group was running Call of Cthulhu. I had so much fun! I knew right away that I wanted to find more opportunities to play, as I loved the creativity of coming up with a character and seeing my character explore the world that the game is built around. After listening to NADDPOD (Not Another DnD Podcast), Critical Role, and discovering Vampire: The Masquerade at Gen Con in 2019, I was enamored by TTRPGs.

The pandemic threw a wrench in playing TTRPGs in person. After getting my COVID vaccine, I was ready to try again to find a long-term group. Most players can find a group by getting a group of friends together to play. Most of my friends don’t play TTRPGs, so for me, that wasn’t going to work. Throughout 2021, I attended several meetups at game stores to find something that would stick. Most of these groups dissipated after the first session due to a lack of interest and schedules not aligning. I felt disappointed at not being able to find a group, yet determined to keep going. I can’t exactly remember how I discovered Badwolf, but the rest is history.

This leads me to why I feel that pay-to-play is worth it. Each session that I play in is high quality. The DM has crafted a world that I feel fortunate enough to play. There’s a whole political system, map, and factions that make the experience immersive. The DMs that I have played with at Badwolf are experienced and are great at keeping track of our characters, abilities, and all the NPCs, which is a lot to juggle. I tend to ask a lot of questions as I am still exploring what Vesper, my Variant Human Sorcerer, is capable of. I have never felt ashamed to ask questions, and I feel that with each session I play in, I’m becoming more experienced with 5e. When I play in paid sessions, I get an incredible TTRPG experience that I don’t think I would find organically.

Another reason I chose pay-to-play is the commitment from the players since there is a cost associated with it. With each player choosing to pay money per session, everyone shows up. If, for whatever reason, players aren’t able to attend, Badwolf has run one shots for our group for those who can play. One-shots are great because it’s a break from our main campaign, and it gives me a chance to try out a new class I haven’t played yet. I find this concept to be similar to how I treat my gym membership. I’m more inclined to work out each week because I’m paying to be there. I can’t believe I’m saying this, but I actually look forward to Mondays now.

There’s one more critique I saw on a separate post regarding pay-to-play that I wanted to address. One person commented and stated that those who pay-to-play are “buying their friends”. That couldn’t be further from the truth. In the first Badwolf campaign that I was in, our group didn’t socialize much outside of our session. In the Monday session, I’m in now, our group is active on Discord, sharing memes, reviewing the session, and talking about our lives. It’s a completely different dynamic from the previous campaign that I was in. No one is forcing anyone to talk to each other; it’s simply an added bonus of pay-to-play since we are all having a great experience together.

In my specific situation, pay-to-play works great for me. It’s a guarantee that I will play each week, and I like that it gives me something fun to look forward to on Mondays. If the concept of pay-to-play is absurd to you, that’s fine! Everyone is entitled to their opinion, and it’s okay to voice that opinion and offer criticism. With that said, once that opinion turns into name-calling, that’s where I draw the line. I am excited for what’s to come in our campaign, and for those who are looking for a group, I wish you luck, and I hope you find your group!