Best Served Cold – screenshot taken by me in-game.
I received an email from Steam about a game demo that’s now available to play. I don’t pay much attention to these emails, but this game caught my eye. Best Served Cold is a visual novel game where players interact with patrons to solve a murder at a speakeasy. When I researched the game, I realized that Best Served Cold is being developed by the same developer who made Hidden Through Time, which is another favorite game of mine. Once I knew that, I was intrigued and downloaded the demo of Best Served Cold. Best Served Cold is an entertaining game, and the demo expertly gives players a first-hand look at what the game will be like.
Screenshot taken by me in-game.
Best Served Cold opens with the player being greeted by a detective. The detective offers the player a forced choice of helping to gather information to solve a murder. In turn, the detective won’t bust the speakeasy where the player is working. By mixing drinks, the player can gather more information from suspects. Some suspects open up more when the drink sucks or isn’t made right, so messing up drinks isn’t always a bad thing. At the end of the day, there’s an evidence board where evidence can be linked together. This reveals if the player caught a suspect in a lie or built a motive against a suspect as to why they would want that person dead. The demo ends after a few rounds, with evidence collected, leaving the player wanting more.
I was surprised at how long the demo was. According to Steam, I played the game for eighty-six minutes or an hour and twenty-six minutes. I don’t know what I was expecting, but I thought the demo would be a fifteen-minute experience, and I was pleasantly surprised by how much gameplay was included. I felt the demo did a great job of showcasing what the game would look like. There is no doubt that I will be purchasing this game when it’s released.
The demo shows how cocktails are made. There’s a cocktail list, and once a cocktail is chosen, the player has to move their mouse along a series of lines. There’s a timer, so if the player doesn’t make the cocktail fast enough, the drink is ruined. This was a little clunky because you only have one shot to make the cocktail correctly. However, once I had a few tries, I found myself getting better at making the drinks. From talking to patrons, you can gather clues on what cocktail might be their favorite. Serving a patron their favorite cocktail allows the player to record clues and ask more personal questions. I liked how this came together, especially when you could put the clues together on the evidence board.
I mentioned how Best Served Cold was made by the same developer as Hidden Through Time. Roguesideis based out of Belgium and has a ton of interesting games. Hidden Through Time is one of them, along with Warhammer 40,000 Shootas, Blood & Teef, and Guns, Gore & Cannoli. I have never heard of those two games, but I’m more willing to check them out. As far as I’m aware, there isn’t a release date for Best Served Cold yet.
Best Served Cold was a fun game. I can’t wait to play it once it’s released. If you’re interested, the demo for Best Served Cold is available, and I’d highly recommend downloading it and checking it out for yourself.
My friend introduced me to Doomlings after she backed the game on Kickstarter. When I visited her one weekend, we played several rounds of Doomlings, and I loved it. I loved the art style; it feels similar to Unstable Unicorns or Exploding Kittens. The game is easy to learn and explain to someone else. Several weeks ago, I was contacted by someone from Doomlings asking if I would be willing to review the game. I was delighted! They were kind enough to send me a copy of the base game and their expansion, Doomlings: Imaginary Ends. I had already written my review of Doomlings three years ago, but because they were open to sending me the base game, I introduced my brother to the game. Doomlings: Imaginary Ends adds so much more to the base game.
My copy of Doomlings: Imaginary Ends. Photo taken by me, copy provided by Doomlings
If you’re new to Doomlings, I’d recommend checking out my original review of the base game here before continuing to read this review. In summary, Doomlings is a game where players collect trait cards before the world ends due to an apocalyptic event. The player with the highest number of points at the end of the game wins. Some trait cards have abilities, while others are cute and add points. The base Doomlings game has a stack of trait cards and apocalypse cards that help keep the game interesting. This is where the Doomlings: Imaginary Ends expansion comes into play.
This new Catastrophe card from Doomlings: Imaginary Ends. Photo provided by Doomlings
Doomlings: Imaginary Ends has five different expansions that add a twist to the game. The expansions are: Magical Merchants, Glitterlings, Moonlings, Deeplings, and Fuzelings. The Magical Merchants can sell players trinkets that may score extra points at the end of the world. Glitterlings are cards with abilities based on chance, meaning playing them could benefit you, or they could backfire. Moonlings allows players to give out unwanted cards and add rewards. Deeplings can give players a chance to suppress abilities. Finally, Fuzelings is a mix of the above expansions and can provide players with additional combos with other cards played. The amount of replay value in this expansion is wild! This expansion has five new additions for every game, and that’s on top of all the cards from the base game.
Glitterlings cards. Photo provided by Doomlings
Since I was introducing my brother to Doomlings, we played a few rounds of the base game before introducing the expansions. What worked well for us was that we played the expansions separately with the base game, so we could truly understand how they modified the game. I couldn’t choose a favorite expansion because they all added something to the game. With that said, the Glitterlings stood out the most to me. My brother was able to pull out some combos at the end of one of our games, and I could not compete. The beauty of the expansion is that there’s still so much I haven’t played with yet. The expansion adds 127 new cards to the game, and it takes time to see these cards pop up.
Doomlings: Imaginary Ends is $24.99, which is the same cost as the base game. In my reviews, I don’t usually bring up what something costs. Cost does matter, though. If I’m going to invest in a board game, TTRPG, or a trading card game, I can’t always sink hundreds of dollars into that game. The fact that Doomlings costs $50 for both the base game and an expansion is a reasonable investment. I can see myself bringing out Doomlings at future board game nights along with Doomlings: Imaginary Ends.
In summary, Doomlings: Imaginary Ends was a fun and new addition to the base game. I was a Doomlings fan before playing the expansion, and unsurprisingly, I’m still a fan of Doomlings. I am looking forward to seeing Doomlings dominating the board game market, and if any expansions are released in the future.
Last weekend, we had a snow day. I had nowhere to be, and while I don’t always love snow this time of year, I like having relaxing days at home. It was the perfect time to sit and devote myself to finishing Star Wars Outlaws. I had been chipping away at the game for a month or so. I was distracted by all the side quests and other odds and ends. Star Wars Outlaws is an immensely fun game, and while I have my grievances with the game, it’s worth playing.
Star Wars Outlaws takes place after The Battle of Hoth in Episode V. Kay Vess is trying to survive in Canto Bight after her mother abandoned her when she was little. Kay agrees to break into crime lord Sliro Barsha’s vault. Kay is unfortunately betrayed after she learns that the crew is a part of the Rebel Alliance. Kay escapes with her companion, Nix, but Sliro puts a death mark on her, meaning assassins from several of the crime factions are trying to hunt her down. After recovering from the failed job, Kay gets another shot at breaking into Sliro’s vault, and she can’t pass up the opportunity of robbing Sliro and getting revenge.
There were several things I loved about the game. The first is the nostalgia I felt while playing. One of the planets Kay visits is Tatooine, and I liked being able to roam around the planet on her speeder. Mos Eisley was realistic, and it gave me flashbacks to playing Star Wars: Battlefront II with friends on Xbox. Another interesting planet choice was Akiva. I read Chuck Wendig’s Aftermath book, which takes place on Akiva. It was neat to see the planet brought into more Star Wars lore. One of Kay’s contacts is Temmin Wexley, who appears in the books and eventually flies with Poe Dameron. As a Star Wars fan who reads the books and comics, it’s cool to see so many references throughout the game.
I can’t write a review of Star Wars Outlaws without talking about Nix. Nix is adorable! There was a moment when Nix was kidnapped and sold to Jabba The Hut, and I was enraged. It was sweet karma when the individual responsible for this was killed in the story. Besides being a cute companion, Nix is helpful to Kay. Nix can steal items while Kay is in a firefight. I unlocked an ability where Nix can pull the pin on a grenade if a Stormtrooper has one on their person. I started doing this all the time. There was one Imperial base where I ended up killing five Stormtroopers this way; it was satisfying.
I was honest when I said there were things about the game I didn’t enjoy. The first would be the lockpicking piece. Kay has a device that she uses to pick the locks on doors or containers. How this works is Kay pulls out the device, and as the player, you have to listen to the beeps of the lock. From there, you click the button on the beat of the beep. This was aggravating. I had to turn on a feature in the game that provided a visual cue, which made this easier, but still annoying. Kay picks a lot of locks, so this kept coming up time and time again. There were several moments where Kay had to pick a lock fast before she was discovered. I would have to repeat this multiple times because I could not figure out the sequence. The lockpicking aspect of the game could have been designed better, as that was the worst part by far.
I wouldn’t call this a grievance, but a gameplay preference. Star Wars Outlaws is a primarily stealthy game. I don’t have the patience for stealth. This comes from my love of first-person shooters. I want to go in, kick ass, and take names. In Star Wars Outlaws, you can’t go into the Imperial base guns blazing. Kay will get a Wanted status and be hunted down by the Empire. One thing other players pointed out that I also agree with is how stealth could be better. For example, when Kay hides behind cover, she is never fully hidden. I was discovered once by a Stormtrooper when Kay was hidden behind a crate because her head was poking out. Additionally, when Kay is in a firefight, she gets shot at because she isn’t fully behind cover. An easy fix for this would be to have a button to press on the controller when Kay approaches, and when players press the button, Kay would fully get behind the cover and be hidden. For a game that’s primarily stealth-based, I think this could be improved.
Is Star Wars Outlaws a perfect game? No, but does every video game need to be the best game ever? I don’t believe Star Wars Outlaws deserves some of the harsh criticism I have seen online. If there’s ever Nix merchandise that is released, I would buy it in a heartbeat.
When Star Wars Outlaws was released last year, I didn’t hear much about the game. That’s usually not a great sign when a big video game developer releases the game, and then there isn’t much discussion online. The game either didn’t sell well or was not well-made. This didn’t stop me from buying a copy of the game for myself as I wanted to see if the game was good. Star Wars Outlaws is not a perfect game, but I’m enjoying it! I played for nine hours straight last weekend, which is not something I do often. I’m saving most of my thoughts on this game for the review I intend to write. For this post, I wanted to scour the internet and read critiques of Star Wars Outlaws. From there, I wanted to share whether I agree or disagree with them. This isn’t an all-encompassing list, but these critiques were said by multiple reviewers.
Too Much Stealth or The Stealth in Star Wars Outlaws Sucks
It’s funny, I hate being stealthy in video games. I would much rather go in guns blazing than hiding. Star Wars Outlaws is a stealth-heavy game, so you would think that I would hate this part of the game. I don’t mind the stealth in this game. For the most part, Kay can sneak her way through bases without getting caught. Have I gotten caught before? Sure, but then I either hide or Kay dies, and I figure out a better way to sneak around. It does make completing missions longer, but I don’t mind it as much as others who have played the game.
I can’t speak to the critique of whether the stealth in Star Wars Outlaws sucks. I don’t play many stealth video games, as I tend to avoid them. This critique can be broken down into two main points: Kay’s inability to fully hide behind cover and her lack of armor, which means that when she is caught, it will hurt. My thoughts on this are comparing Kay Vess to Han Solo. Would Han Solo be able to take on waves of Hutt enforcers or Stormtroopers? I’m sure he could, but eventually, he would be overwhelmed. The last thing I would add, I think, for those who want more of a Star Wars gun-blazing type of game, I’d recommend Star Wars Battlefront II. Iden Versio is equipped to run out in combat, and Kay Vess is not built for that type of gameplay.
Lockpicking is Tedious
I absolutely agree with this. The lockpicking mini-game in Star Wars Outlaws is one of my least favorite parts of the game. I’m saving most of this for my review because there is so much I want to say about this.
How can Kay Punch Stormtroopers’ helmets and not break her hand after?
This critique is hilarious to me. When Kay sneaks up behind enemies, or specifically Stormtroopers in this case, she punches them in the face and then drags their bodies behind cover. How can Kay not break her hand over and over again doing this? I would have liked to see more takedown options for Kay. Stealthy takedowns are crucial for Kay, but punching Stormtroopers in the helmet over and over again? That must get tiring.
It’s misleading to call Star Wars Outlaws an Open-World Game
I think this critique is valid. There is a point in the game where Kay has the chance to explore three planets in any order the player chooses. That’s not open world. Open world would give Kay access to the entire Outer Rim. I don’t want to reveal which planets Kay gets to explore, but I like the planets that were chosen for the game. I don’t mind that the game isn’t open-world. I mean, Jedi: Fallen Order and Jedi: Survivor weren’t open-world, and I didn’t mind them. I think fans are yearning for an open-world game, and when Star Wars Outlaws was described as that, and it isn’t, fans were left disappointed.
As I was reading reviews, some gamers described this game as trash or rotten. I think that’s harsh. Star Wars Outlaws isn’t perfect, but it’s fun. I wasn’t expecting to love this game as much as I have. There needs to be Nix merch soon because I would buy it in a heartbeat. Once I complete the game, I’m going to write my in-depth review where I will dive into everything I love and everything I didn’t about Star Wars Outlaws.
A few weekends ago, my family and I got together for a board game day. Through our text chat, we were throwing out ideas on what game we wanted to play, and Arkham Horror was brought up. It’s been a hot minute since I played Arkham Horror. I have written about Arkham Horror before on Bizarre Brunette, as it’s a game I first played back in college. During our gaming day, we played two different rounds of Arkham Horror, where we won once against Cthulhu, and then we were decimated by Ithaqua in our second game.
Before getting into Arkham Horror further, I wanted to take a trip down memory lane and explain why this game holds such a special place in my heart. I was first introduced to Arkham Horror at my local board game store in my college town. This was the first game I played, which was a cooperative board game. I loved how each of the pre-made characters had its specialties, and as a group, we could discuss who would play which character. Once playing Arkham Horror, I began my descent into learning and playing more board games. Arguably, without Arkham Horror amongst other board games, I wouldn’t be as into them as I am today.
Photo taken by me.
In the first game, I chose Mandy Thompson, the researcher. I played Mandy before in other games. Mandy can cause a re-roll for herself or other players if the roll isn’t a success. It’s such a good ability, and I find that in most games of Arkham Horror I play, Mandy is a character that’s chosen frequently. In our second game, I played Sister Mary, the nun. I can’t recall a time I played as Sister Mary, and I don’t know why. She starts the game blessed (meaning that she rolls a success on a four, five, or a six, not just a five or a six), which is so good. The trade-off is that she starts with no money, which can be tough since money is used to buy items, including weapons, spells, or other miscellaneous items. This is where it helps to have a variety of different characters at the table, since they have their resources and weaknesses.
Photo taken by me.
For those who haven’t read my other Arkham Horror posts, I will describe a bit of the game. The goal of Arkham Horror is to work together to close portals that pop up in the town of Arkham. To win the game, players have to permanently close six gates before the entity is released. If the players don’t do this, they can fight the entity, but if the entity kills the players, the players lose the game. In our first game, we had an advantage because we started with two elder signs, which can help close gates in the place of clue tokens. In our second game, we didn’t have as many useful items, and Ithaqua came out sooner than Cthulhu did. It was the perfect storm that led to us losing the second game.
Arkham Horror is a game I will continue to play and will always be in the mood to play. I like how players have to work together, and there’s a dice-rolling element to the game, so it feels like a mix between playing a board game and a tabletop role-playing game. It’s a game that never gets old, no matter how many times I play.
In my 2024 Pop Culture Year in Review post, I mentioned being a part of a Candela Obscura campaign. This was completely unexpected because, at the time I joined this campaign, I was already in two other campaigns. I was under the impression that this would be a one-shot. Our group had a blast, so now this has turned into several sessions. I’m unsure how long this will last, but I’m happy to see this through. I wanted to share how I found my group and what has transpired in our sessions.
Photo taken by me.
If there’s anything I can suggest to new players looking for a TTRPG group, it’s to join a local community. This can be through Facebook, Discord, or another social media platform, but it has worked wonders for me. I was browsing through a TTRPG Facebook group, and someone had posted looking for players to play Candela. Candela Obscura is Critical Role’s horror tabletop game. I have played Candela Obscura several times, and I have come to enjoy it. I like how there’s already a world established, so there isn’t a lot of world-building that needs to be done. It’s easy to pick up the book, page through it, and be ready to launch into a game. I had commented that I was interested, and after conversing with the other players, we settled on meeting for our game.
With horror games, I approach them differently than I would with Dungeons & Dragons. I don’t focus as much on the character’s backstory; instead, I like to figure out what my character will do to help herself and the group survive. Horror TTRPGs can be unforgiving in that aspect, so I don’t get attached to my characters like I would in a fantasy setting. During character creation, I decided to play a Doctor with a focus on examining items that come from supernatural means. My main skills are in Intuition, which emphasizes investigating and piecing the story together. Dr. Vivienne Baker is my character’s name, and I have grown fond of her the more I play her. She works as a Doctor at an academic university, and she is someone who fights for the lower class.
Our first session took place on a train where our circle had to protect magical furniture. Rumors were circulating that this set of furniture was cursed in some fashion. When I say that our plan crumbled, I mean it. One of the players had to fight off four enemies at once. I was cornered by some henchmen, and another player was transported to another dimension. In one encounter, I rolled a six, which was a critical success, and ended up breaking free from the henchmen and escaping. With all of that said, our group ended up escaping somewhat. The session was intense, and our DM did an amazing job of creating conflict for us.
As far as what is to come in the future sessions, I have no clue. There’s a mysterious healthcare company that is trying to collaborate with us. I have no doubt that our deal with them will backfire miraculously. Will Dr. Vivienne Baker survive? Or will she suffer a scar and be forced to retire from Candela Obscura for good? I will be happy with the outcome either way. No matter what, I will keep you all posted on Vivienne’s fate.
Happy New Year! To ring in the New Year, I like to make Pop Culture New Year’s Resolutions. I’m not a fan of typical New Year’s Resolutions, so I like to make resolutions that relate to my hobbies or the things I’m interested in. It makes resolutions much more fun. I will start by highlighting some of the resolutions I had in 2024 and then conclude with my resolutions for this year.
2024 New Year’s Resolutions
Colored Contacts – I did it! I made several appointments with my eye doctor, and I have a pair of green colored contacts that I still haven’t used yet. I plan on wearing them for my Keyleth cosplay sometime throughout the year.
Paint my Malifaux Minis – Nope! I still want to do this, though. They have been sitting in the box for far too long. I don’t own any paint, so I have to go buy paint first. I might look up tutorials before I get started, so I don’t mess them up.
Halfway through Mighty Nein – Nope! I’m on episode #45 now, and halfway through the campaign would be episode #71. It took me a bit to get into The Mighty Nein since it’s very different from Vox Machina. Now that I have gotten to the pirate arc, I have been flying through episodes. I do want to finish Mighty Nein this year.
Travel to 1 State or Country that I haven’t been to before – I did it! I went to New Mexico and Wyoming for the first time, so I crossed two states off my list.
Play Four Different Console or PC Games – I did it! I played more PC games than Console games, which is rare for me.
Here are my resolutions for 2025.
Finish The Mighty Nein
Okay, enough is enough. I am committing to finishing Critical Role’s second campaign. I fell behind in their third campaign, so I want to catch up with that one too. My primary focus will be on The Mighty Nein. It’s been helpful being a Beacon member because everything is available on their streaming service. Will I see the day when I have watched everything Critical Role has ever released? I hope so.
Golf at least Three Times This Summer
This is probably the resolution that feels the most random to include on this list. I picked up golf a few years ago when my husband wanted to go more often. I have my own set of left-handed clubs because I was annoyed at not finding them at the courses we would golf at. I like golfing! It’s a great way to be outside during summer, and I find it to be an activity that keeps me moving. Every summer, we always say we want to go golfing, but it ends up not happening. I want to make golfing more of a priority when the weather is nicer.
Travel to One State or Country I haven’t been to before
This will always be a constant resolution for me. I like to travel and go to new places. I’m hoping to go on an international trip this year, so I’m leaning towards achieving this goal by going to a new country rather than a new state. We shall see.
Play Four Different Console or PC Games
Similar to the traveling resolution, this will be another resolution I will always include every year. Gaming is a hobby I want to keep, so by having this as a resolution, I feel it keeps it at the top of my mind.
I decided to keep my list resolution list smaller compared to previous years. I am looking forward to what’s to come in the new year.
2024 was a pretty solid year. It was a quieter year, which was honestly kind of nice. I didn’t travel as much as I had previously, so I felt I had plenty of time to spend with friends and family, getting back into cosplay, and attending conventions. If I had to describe this year with one word, I think it would be stability. I made time for things that made me happy, and my husband has been working on various house projects. The projects have been small, but our home is becoming more like ours with each project. 2024 was a great year for me.
Movies I Watched
Barbie (2023)
Anyone but You (2023)
Doctor Who: The Church on Ruby Road
No Hard Feelings (2023)
How to Be Single (2016)
The Predator (1987)
Deadpool & Wolverine (2024)
The Polar Express
Without a doubt, the movie of 2024 was Deadpool & Wolverine. This movie was a callback to the early superhero movies of the 2000s. I loved all the cameos, and Channing Tatum knocked it out of the park as Gambit. The fact that we probably won’t see a Gambit movie is sad. I liked the opening with Deadpool killing people and dancing to “Bye Bye Bye” by NSYNC. It’s no wonder that “Bye Bye Bye” was a top song I listened to this year.
I didn’t watch a lot of movies this year. I don’t go to the movie theater much anymore. With the decline of superhero movies, this could be a factor, but also, going to see a movie is more expensive, and if it’s not a movie I really want to see, I don’t bother.
TV Shows I Watched
Star Wars Rebels
X-Men: The Animated Series
The Kardashians
Jersey Shore Vacation
The Acolyte
What We Do In The Shadows
Hunters
Hunters was the show I most recently finished watching, and I loved every episode. It usually takes me a bit to finish a show, but with Hunters, I was watching at least 5-6 episodes in one sitting. I liked the comic book feel of the show, along with how this show had some historical accuracy to it.
Another show I adored was Star Wars Rebels. I’d argue that I enjoyed Rebels more than Clone Wars, which sounds like a controversial opinion to have. I liked the group of characters and the friendships they had with each other. Unlike Clone Wars, I felt with Rebels, Lothal was the home planet that centered the group and motivated them to fight the Empire. In the next year, I do want to continue watching the rest of the Star Wars shows. I have Bad Batch, The Mandalorian season #3, Ahsoka, and Star Wars: Skeleton Crew.
Speaking of Star Wars, I wanted to end with a few thoughts on The Acolyte. I watched The Acolyte and didn’t think it was bad. There were a few moments from the show that shocked me, including some of the lightsaber fights. I liked the angle the show took in showing the Jedi in a different light. With that said, The Acolyte was my least favorite show I watched this year. I’m glad I watched it and appreciate Star Wars creating content in a different period. The Acolyte did not deserve to be review bombed by fans, and the cast did not deserve all the hatred they got.
Video Games I Played
Screenshot taken by me in-game
Nancy Drew: & The Silent Spy
Nancy Drew: Sea of Darkness
Jedi: Survivor
Zodicats
Hidden Through Time 2
Hidden Through Time 2: Discovery
Nancy Drew Midnight in Salem
I may have mentioned this somewhere, but I didn’t play a lot of video games this year. It took me six months to finish Jedi: Survivor. The game is good, but the difficulty was a bit much. Jedi: Survivor is great if you’re a fan of Dark Souls or Elden Ring, but that’s not the game I want to play. I don’t have time to grind through tough video games anymore. Halfway through Jedi: Survivor, I changed the difficulty, and it was a much more enjoyable game.
If I had to choose my favorite game I played this year, it would be Hidden Through Time 2. I played the first game during COVID, and I love the art style. It’s a game I would play after work, and the sequel was no different. I quickly played through the expansion they released shortly after finishing the second game.
Ixalan Pre-Release Decks – Pirates of the Caribbean – I won a game!!!! Ah.
Vampire: the Masquerade – One Shot at Badwolf Adventure Studios
Vampire: the Masquerade – Campaign Bi-Weekly Fridays
Kingdom Death
Candela Obscura – mini-campaign
Bloomburrow Pre-Release Decks
While I didn’t play as many video games, I had a strong gaming year. One memorable moment was opening Queen by Midnight, the game I picked up at Gen Con last year. I bought it on a whim without knowing anything about the game. Our gaming group had a blast! I loved the accessories to the game, including the 3D clock tower shown above. I have only played the game once, but I look forward to bringing it to future board game days.
As far as TTRPGs, I am in three campaigns. The weekly game I’m in is Dungeons & Dragons, and that’s been ongoing for a year and a half. I picked up a bi-weekly Vampire: The Masquerade game, which I love! I haven’t had a chance to play Vampire beyond one-shots. With each session, I feel I’m learning more about Olivia, my vampire, and how she’s navigating her clan and the political scene. The last campaign I’m in is a mini Candela Obscura campaign that one of the players in my Vampire group is running. I was planning on writing more about this in a future post, so I won’t say much more now. I feel fortunate to be a part of so many groups, as I struggled for a few years to find a group to play with.
Graphic Novels / Comics I Read This Year
Blade #1 & #2 Hill, Casagrande, Poggi, and Bellaire.
Captain Marvel #1 & #2 Wong, Bazaldua, and Valenza
Teen Titans #1, #2, #4, and #5 Taylor, Scott, and Kwok
This list isn’t too accurate because I ended up losing count of what comics and graphic novels I read this year. I didn’t take as many trips to my local comic book store, and when I did go to conventions, I didn’t buy many comics like I usually do. In 2025, I plan on doing a huge cleanout of all the graphic novels I own. From there, I plan on keeping a note on my phone of all the series I want to own, along with volumes I still need to purchase. This way, when I’m at a convention, I know what I’m looking for.
I listen to podcasts primarily while I’m at work, although I have been listening more while I drive and when I get ready in the morning. When I compiled this list, I was surprised at how many different podcasts I listened to this year. If there’s a pattern, you may notice that there are various Vampire: The Masquerade podcasts, which should come as no surprise. Blood and Syrup and Canada By Night are produced by Dumb-Dumbs & Dice. It’s been challenging to find a Vampire: live play podcast that’s still making episodes, so Canada By Night is the exception. When I started my Vampire campaign, I found the podcast Lore By Night to be helpful! Lore By Night is a podcast that delves into the lore behind all of the World of Darkness games. It’s helped me roleplay my character more effectively, but also understand more of the terminology within Vampire.
Besides Vampire: the Masquerade podcasts, I started listening to Call Her Daddy, which is primarily a celebrity interview podcast. I listened to the Megan Fox episode, which was really interesting. Another podcast I wanted to highlight is I Tried To Be Straight. The two hosts, Nate and Susie, grew up in the church and realized they weren’t straight. They will answer questions about their sexuality, along with interviewing guests who talk about the relationship between their religion and sexuality. I like this podcast because it’s listening to something that’s not my lived experience. I never grew up religious, and when I was in college, I met a few Christians who held the belief that if you weren’t straight, you were going to hell. These experiences, it led me down a path to look at religion negatively. With Nate and Susie talking about their experiences, I feel it’s opened my eyes a bit to how religion can be comforting and how someone could balance both their faith and their sexuality.
Catchiest Song in 2024
HOT TO GO! wasn’t my most played song according to Spotify. With that said, I would blast HOT TO GO! while I was stuck in rush hour traffic, and it instantly made me feel better.
Conventions I Attended in 2024
Photo taken on my phone by my husband.
Planet Comicon– March 8th, 2024
CONvergence – July 4th – July 7th 2024
Gen Con – Thursday, August 1st through Sunday, August 4th
MCBA Fallcon – October 13th
Twin Cities Con – November 8th through 10th
I went to five conventions in 2024, which seems to be my average. Planet Comicon is one I attend most years, and it usually kicks off the convention season. I didn’t attend C2E2 this year because it was right after my trip to New Mexico, so I wanted some time to be at home. CONvergence and Gen Conare two of my favorite conventions, along with Twin Cities Con. I’m not sure if I will ever travel to any other conventions. I’d like to attend New York Comic Conor Dragon Con, but if I do, I probably wouldn’t attend Gen Con. The idea of missing Gen Congenuinely makes me sad, so I’m not sure if it’s worth it to not go. If I have time to attend other conventions next year, that would be great, but I’m not holding myself to it.
Personal Memories
Top Three Memories of 2024
Road Trip to New Mexico
Photo taken by me.
Renaissance Festival
Photo taken by my friend’s boyfriend with permission to share.
I haven’t played Magic: The Gathering in a long time. It’s not that I don’t enjoy it, but I consider myself a casual fan. I will play when the opportunity arises, but I won’t go out of my way to find a game to play. My uncle surprised our board game group with the Commander Decks from Bloomburrow, the Magic: The Gathering set with a cute animal theme. I haven’t had a chance to play any cards out of Bloomburrow, so it was a nice surprise. I wanted to share my chosen Commander Deck and how the deck worked.
Honestly, I did not choose a deck based on that deck’s ability. I saw the Raccoon on the box and snatched it before anyone else could claim it. The commander in this deck is “Bello, Bard of the Brambles”. He’s a 3/3 for three mana. His creature type is a Raccoon Bard. Look at how adorable this card is! This trash panda is casting spells like nobody’s business. Bello’s ability allows players to turn their artifacts into indestructible elementals to swing at opponents. Another portion of this ability I like is that it’s only on your turn. This is neat because it makes it difficult to target the stuff on my board since my artifacts are creatures at some point and flip back to artifacts. Certain cards in Magic are written to target certain card types, so it made it more difficult for my opponents to destroy my stuff.
While I did not win this game, I had a blast. I had Bello out on the field, including a vehicle that’s basically the Magic version of a hamster ball. I would attack my opponents and create hamsters. It was awesome. I think I had close to ten hamsters on my side of the board. I told everyone at the table that all I wanted to do was see my commander’s ability work, and it definitely did.
I loved this deck! It’s been a while since I played a game of Commander where I had this much fun. I may try the other Bloomburrow decks, but this one will forever be my favorite.
During October, the World of Darkness Discord would release news, new products, and content relating to Vampire: The Masquerade, Werewolf: The Apocalypse, and Hunter: The Reckoning. Towards the end of the month, a new trailer for Vampire: The Masquerade Bloodlines 2 was released. Bloodlines 2 has been a long-awaited game that’s been delayed and picked up by various studios. Will this game be good? I hope so, but I won’t keep my hopes up.
Vampire: The Masquerade Bloodlines 2 is a sequel to Vampire: The Masquerade Bloodlines, a game released in 2004. Before you ask, no, I haven’t played Bloodlines. This game came out before I started getting into gaming and before I was introduced to Vampire. At the time, Bloodlines was considered a commercial failure. In the years since Bloodlines was released, it has developed a cult following with gamers playing the game and citing that, for the period it was released, it’s a decent game. I can’t say much more about that since I haven’t played it.
In 2015, video game publisher Paradox Interactivepurchased White Wolf, the publisher behind Vampire, Werewolf, and Hunter. This is when there were rumblings that a sequel to Bloodlines could be possible. To keep things short, there were many delays. I was under the impression that the game was supposed to come out in October of this year, but the release date was pushed into 2025. This has left fans wondering, will this game be any good?
With the success of Baldur’s Gate 3, I think there’s more pressure for Bloodlines 2 to be the Vampire: The Masquerade version of that. When I think about what I want from the game, I want to create my own character. I can pick her clan, what she looks like, how she feeds, and her flaws. I can wander around an open-world Seattle, completing missions and undergoing side quests. I can maintain a reputation. Do I help people? Or am I close to breaching the masquerade? I want to have reasons to replay the game. Based on what I know from the game, players choose a pre-made vampire character. It’s a bummer if I can’t customize my own character.
I watched the Bloodlines 2 trailer twice. Putting aside everything I talked about, the game looks good. I liked how the characters were revealed. I am more drawn to Safia, the Tremere, or Lou, the Venture. Do we get to play as all of these characters? Or do you choose one for the whole game? I’m not sure. When it comes down to it, it’s not the game fans would have wanted, but I guess we will take what we can get.
I mentioned this before, but I hope this game is good. If Bloodlines 2 is decent, it could catapult Vampire: The Masquerade into more mainstream TTRPGs. If it isn’t good, then the game will fade into obscurity. I’m not going to pre-order the game yet; I want to see the reviews once it comes out. If you have been following Bloodlines 2 for a while, I’d love to hear your thoughts!