Uncrustable Burger – Minnesota State Fair

I took a little bit of a blogging break which I felt was needed. There were more events on my calendar than usual and it was nice to live in the moment versus figuring out what I needed to write next. I’m happy to be back! This year, I went to the Minnesota State Fair twice and each time, we took my in-laws. My in-laws have never been to the state fair before, so it was fun to see their thoughts and reactions. I wanted to share some photos along with some of the food I tried including an Uncrustable Burger.

Before getting into it, I wanted to talk about the Minnesota State Fair in greater detail. Our State Fair is huge and crowded. I’m the type of person who prefers to go to the State Fair once every three to four years. My husband though, he goes twice a year and more if he’s able to. Going twice this year was big for me. Every time I go, I always take the bus. Several metro stations have buses dedicated to pick up and drop off at the fair. It’s the best way to go in my opinion because parking is a nightmare. This year was no exception, I ended up taking an Uber to the transit station, so I didn’t even have to drive once. We went on a Tuesday and on a Saturday, so my in-laws could experience the weekend crowd versus during the week. I always go during the week because it’s easier to take PTO and have it be less busy than try to manage on a weekend when everyone is there.

Image is a doughnut with Jalapenos, bacon, and cream cheese. There's a yellow drizzle on it which is honey. It's sitting on a pink polka dot paper to eat on.

One of the biggest draws to the State Fair is the food. There are always new food to try and often, I like to map out where everything is. This year, I tried the Jalapeño Doughnut and the Uncrustable Burger. The Jalapeño Doughnut is a doughnut with jalapeños, cream cheese, and honey drizzled on it. The doughnut was huge and I could have split half of this with someone else. The doughnut was savory versus sweet. The honey drizzle was a nice touch, but made it messy to eat. I only ate half the doughnut before a hornet wouldn’t stop buzzing around me and I had to throw it away. I’d buy doughnuts from this place again, but prefer my doughnuts to taste sweet.

Image is of what appears to be a hamburger in a white paper dish. Instead, it's the Uncrustable Burger. The patties are a fried orange color and there are little swirly lines around it indicating that it is an Uncrustable Burger.

The Uncrustable Burger was something else I tried. The buns weren’t hamburger buns, but were Uncrustable Peanut Butter and Jelly sandwiches that were fried. My brother-in-law bought this and let me have a bite. Making the Uncrustables the buns seems like a great idea, but the more my brother-in-law ate, the more the sandwiches dissolved. It was difficult to eat as peanut butter and jelly went everywhere. I only had one bite and I had jelly all over my fingers. Was this good? Yes. Would I order it again? Probably not. Besides trying new things, I had my usual favorites. Sweet Martha’s Cookies, Deep Fried Pickles, and French Fries. French Fries sound so basic, but there’s something comforting about getting fries at the fair.

It was fun to attend the Minnesota State Fair this year, but I think next year, I will pass.

Final Girl – Camp Happy Trails

Image is a photo of two boxes. The first is Final Girl. The first box features a woman with black hair. Behind her off to the right is a man wearing an apron of sorts. He's wearing a pig mask and he's stalking towards her. To the left is a run down cabin. The right box is the Final Girl Core Box. It's all gray.

At Gen Con last year, I purchased the Final Girl core box along with the feature film box, Camp Happy Trails. Both games are published by Van Ryder Games. What interested me about the games is that they are solo games. This means that you play them by yourself with no other players. It’s funny, you think that if this were a game I would play myself, I would have played it a lot sooner. I didn’t get a chance to open this until a few weeks ago. Final Girl was a fun and narrative-driven adventure with numerous replayability options.

Image shows three game pieces. The first is Hans, the killer. He's wearing a red apron and he's carrying a mallet in his right hand. It shows his health as heart components. The middle board is the Horror board. In each section are dice. The horror level shows how many dice the player can roll at a time. The bottom is Reiko's card and it shows her picture on the right. On the left is five bodies with various benefits if they are filled

Final Girl is a game in which you play as both the Final Girl and the slasher at the same time. The goal of the game is to either kill the slasher or kill the Final Girl. In the Camp Happy Trails box, there are two final girls: Reiko and Laurie. Both Final Girls possess distinct abilities that can be utilized in the game. There’s a bit of a deck-building component, as there are cards that the Final Girl can play to move around the board, search for items, and attack the killer. Some cards are free, while other cards are purchased with time, as in the time it takes to perform actions. There can be a lot to keep track of, but once I played a few rounds, it was easy to pick up.

I loved the dice rolling aspect of the game. For the Final Girl’s actions to work, you would need to roll the dice. Fives or sixes counted as successes, while anything four or lower did not. Depending on the successes rolled, it would impact how well things went. For example, I could play a Sprint card, which allowed the Final Girl to sprint around the board. If I rolled one success, they could go a certain number of spaces, but if I rolled two successes, I could move more. If I fail the roll, it could end my turn, or I could lose time, which meant I couldn’t spend as much to buy new cards. I like this component of the game. In my first game, I was rolling hot, but in my second game, I wasn’t rolling well at all. It completely changed the tone of the game.

One thing I don’t pay as much attention to is how the game is designed. In the Camp Happy Trails box, each side of the box pops off, and it’s the killer’s health and the game board. To put it back together, you slide it back into the box, and it seems like it’s magnetically held in place. It makes for easy storage and is easy to put the game away. This isn’t something I normally care about, but I felt it was worth mentioning.

In each game, I successfully killed the killer with both Reiko and Laurie. Once this happens, there’s a card in an envelope that you can open only when you kill the killer. It unlocks special items for both Reiko and Laurie, which can be used in other feature film boxes. I think this is neat. It allows for more replayability with both Reiko and Laurie, and the items are connected to them as Final Girls. I could see this being fun to include Reiko in another feature film box with her special item and trying the harder version of the game. Speaking of which, there are two modes to the game. I played the easier difficulty because I didn’t know what I was doing, but I would be open to trying the higher difficulty with each Final Girl to see how it varies.

I liked playing Final Girl a lot. I could see myself buying the other feature film boxes in the future. If I find myself at Gen Con again, I’ll definitely wander towards Van Ryder’s booth.

Bloodlines 2 Release Date and Paywall

Last week at Gamescom, it was announced that Vampire: The Masquerade Bloodlines 2 was going to release on October 21st, 2025. In addition to this, there were pre-order bonuses for those who pre-ordered and for those who pre-ordered beyond the base game. It was revealed that two vampire clans, Toreador and Lasombra, were locked behind a DLC. For those who aren’t gamers, this means that the base game doesn’t include Toreador and Lasombra, and to get them, you would have to buy them as additional content. Internet reaction has been swift, and there are a ton of angry fans upset by this. I have talked about Bloodlines 2 before, so of course, it shouldn’t be a surprise that I address this.

Let’s talk about the clans locked behind a paywall. To try and explain this, imagine if Baldur’s Gate 3 locked the Wizard and the Barbarian in additional paid content. For a game that’s based on a TTRPG, I find it odd that the base game wouldn’t include all the clans. If anything, I’d understand if clans like Lasombra, Banu Haquim, or Salubri would be additional content since they weren’t pushed into the fifth edition of the game, but Toreador? Toreador is a hugely popular clan, and the fact that it’s not included in the base game is irritating. Let’s be clear, Bloodlines 2 isn’t the first game or franchise to not include everything in the base game. However, this feels like a major misstep to me.

Another critique I have been reading is the fact that you can’t create your own character. In Bloodlines 2, players play as Phyre, and while you can choose your clan, there doesn’t seem to be a lot of customization beyond that. This isn’t a deal breaker for me, I don’t mind playing as a pre-made vampire, as long as I get access to the clans that I want to play. With that said, I would prefer to at least be able to customize my appearance and hairstyle. It’s an RPG, and with most RPGs, character customization is a part of the game. I’d also add that I enjoyed the Vampire: The Masquerade visual novels on Steam, and I didn’t get to customize anything about the character.

Will I be pre-ordering this game? Nope. With that said, I rarely pre-order games. The last game I pre-ordered was Marvel’s Spider-Man 2, and that’s because I knew the game would be good, and it was. Will I play this game? I want to, but I don’t want to waste my money either. If I had to guess, I would lean towards playing it because I want to see if I like the story at least. No matter what, this game is disappointing and had the potential to be so much more than what it is.

Haunted Ever After by Jen DeLuca

Image is a book cover for the book Haunted Ever After by Jen DeLuca. The background is clearly tropical with palm trees and the sun and the sea in the background. There's a summer home that's bright yellow and white shingles. There's a woman standing behind a gate with a man standing outside the gate and he's leaning against it.

When I was choosing the books I wanted to read these next few months, I wanted to include Haunted Ever After by Jen DeLuca. I was reading reviews, and everyone was describing this book as cozy. I love Jen DeLuca’s Well Met series, which is a romance series taking place at a Renaissance Festival. I can confirm that Haunted Ever After is cozy and a delightful first book in a new series.

Cassie Rutherford moves to Boneyard Key, a small town outside of Orlando. Most of her friends are having kids, and Cassie wanted a fresh start outside the city. Nick Royer has lived in Boneyard Key his whole life, and he loves it. He owns The Hallowed Grounds coffee shop and makes a living serving tourists. Cassie and Nick meet at Hallowed Grounds after Cassie’s laptop battery died, even though she had left her laptop charging all night. Nick knows that ghosts are real; can Cassie be convinced? There’s more that’s going on at Boneyard Key besides its cutesy Halloween theme.

There’s nothing that Jen DeLuca would write that I wouldn’t like. This book was no exception. Reading this in August, I immediately wanted to pull out my cardigans, turn on a heated blanket, and drink apple cider. It’s still too hot to do all of those things, unfortunately. I loved Boneyard Key as a setting. The beach, all the small businesses, and all the characters who pop up throughout the story. It’s fun to predict which character will get their own book next.

I loved Cassie and found her story relatable. She is struggling with her friends going in different places in their lives (mostly having kids), and she feels left out. I admire Cassie for taking charge of her life and doing something different. Nick had to grow on me. He is described as being rude to tourists, which is fine, I guess? I think it was supposed to make him come across as grumpy in a hot way, but that’s such a red flag to me when someone is rude. With that said, it’s clear Nick has strong feelings for Cassie, and he treats her well.

Haunted Ever After is a great book to set the mood for the upcoming season. I rated Haunted Ever After four and a half stars on Goodreads.

Critical Role Campaign Four Discussion

At Gen Con, Critical Role had a lot to announce. In their Daggerheart panel, they mentioned partnerships with other live plays and a new campaign frame or setting that is currently in development. Arguably, the biggest announcement, though, was at their live show that Saturday. Before the show, Critical Role announced that their fourth campaign will premiere in October and will be GMed by Brennan Lee Mulligan. This might not seem like big news, but it is. Critical Role has always had Matthew Mercer as their DM, so this is going to feel different. I wanted to share my thoughts on the news, along with the other announcement from the Daggerheart panel.

I am excited for Brennan to become a more permanent fixture within Critical Role. I have listened to Brennan’s podcast, Worlds Beyond Number, and it’s amazing. It’s such a good podcast that I can no longer listen to it while working because I find myself getting emotional at times with the story. Brennan is, of course, a GM for Dimension 20 on Dropout, so clearly, Brennan can tell long-form stories. I have no doubt that Brennan will do a great job with this campaign. Some fans felt this change was jarring. I think that’s valid, although I think different can be a good thing. Critical Role has been doing this for ten years, so it’s not unheard of for them to change their current pattern.

Another thing that is interesting is the negative reactions to the announcement. The same people who don’t like this are also the same people who hated Critical Role’s third campaign, Bells Hells. I find it funny that the people who weren’t excited were also the same people who thought Matt was burning out and said he looked tired. As a side note, can we not tell people that they look tired? That’s really insulting, and it doesn’t matter if it’s directed at Matt or me or anyone else. You can’t have it both ways; you can’t be negative online and then be surprised when Matt decides to take a step back for this campaign.

The real question, though, is campaign #4: using Dungeons & Dragons or Daggerheart? I have no preference as to which system Critical Role uses. It would be smart for them to use Daggerheart since it just launched. I have no doubt that Brennan could learn and pick up Daggerheart quickly. With that said, Critical Role made it big playing Dungeons & Dragons, so would it be alienating their fan base or those who aren’t a big fan of Daggerheart in general? It will be interesting to see how things unfold as October gets closer.

The last thing I wanted to touch on was the new campaign frame. In the Daggerheart panel, it was announced that a new campaign frame was in development. This campaign frame is going to be a Romantasy-themed setting. Do I have to become a GM now? I guess so. I love this idea! I could imagine playing in a TTRPG setting based in Obitraes from Serpent & The Wings of Night or Prythian from A Court of Thorns and Roses. I hope that a setting like this would bring in new players who may not have played a TTRPG before. I like how diverse some of these campaign frames are, and I’d like to see new source books developed by Chris Perkins and Jeremy Crawford in some of these settings.

I am looking forward to October. I should be finished with The Mighty Nein by then, and I will watch both Bells Hells and campaign #4 simultaneously. I think Brennan will knock it out of the park, and I’m curious as to what he will come up with.

The Amalfi Curse by Sarah Penner

It seems fitting that I read The Amalfi Curse by Sarah Penner this year, as I went to Italy a few months ago. I have read a majority of Sarah Penner’s books, including her short novella The Conjurer’s Wife, which was meant to act as a link to The Amalfi Curse. Sarah Penner’s books are a combination of historical fiction and fantasy, and every time I read her books, I feel like I’m transported into whatever setting the book takes place in. The Amalfi Curse might be my favorite Sarah Penner book I have read thus far.

Haven Ambrose is a nautical archaeologist currently on site in Positano in Italy. She is investigating a ship wreck, and based on her father’s research, she believes there might be treasure there. Interwoven with Haven’s story, Mari DeLuca comes from a line of stregheria or sea witches. After a corrupt man kidnaps members of Mari’s family, Mari knows she has to use her powers to save and protect those she loves. Haven and Mari’s stories are connected as Haven reads about Mari’s story and what that means for her research in the present day.

When I read Haven’s story, it reminded me a lot of Lara Croft. The archaeological research Haven does and the relationship she has with her father were the first things I thought of when I read this book. Mari’s story was fascinating, and I liked reading about the relationship she has with her abilities and how it was different than that of her relatives and friends. Mari experiences more turbulence in her story than Haven does, but I feel like there are similarities between the two women’s struggles, even though their stories are two centuries apart.

The only thing I would have wished for is that this book had tied into The Conjurer’s Wife. If it did, it was subtle enough that I missed it. It would have been neat to see the two be related to each other in some way.

I liked The Amalfi Curse. The setting was pretty, and I liked the characters and reading their perspectives. I rated The Amalfi Curse by Sarah Penner four stars on Goodreads.

LARPing for The First Time

I am a part of four different LARP (live action role-playing) Discord groups at the moment. I had been meaning to go to a LARP, but every time I put the event on my calendar, something else would come up and I’d have to miss it. Last month, I was able to dedicate the time, and I went to my first LARP session! I wasn’t sure what to expect or if I would like it, but I ended up having a blast. I wanted to share a little bit more about what LARPing is, the game that I played, and the character I created.

LARP stands for live action role playing. Essentially, I’d describe LARP as playing a TTRPG, but instead of rolling dice, you act out what your character does. Players can set up objectives that they want their characters to meet and interact with other players through their characters. Gamemasters exist in LARP, and they come up with different events that all players can partake in. This is an over-simplified explanation of LARP, and as someone who has only LARPed once, it’s less of a refined definition and more of how I can explain LARP in my own words.

The LARP I went to was for the game Wraith: The Oblivion. Wraith: The Oblivion is a World of Darkness game, which may sound familiar as it exists in the same world as Vampire: The Masquerade. In Wraith, players play as ghosts who died in the mortal world and now exist in this darker underworld. Depending on how players died, players are sorted into legions. There’s a legion consisting of ghosts who died of old age, or those who died from acts of violence, or those who don’t remember how they died. There’s a mystery to it as to why your character didn’t move on after death. Why are they still here, and what do you hope to accomplish throughout the game? This was my first time playing Wraith, as I had heard about the game before, but hadn’t had a chance to play.

My character is named Mia. She was an emergency room nurse who remembers leaving work, but then she wakes up in the underworld. She was told that she had died, but she simply doesn’t remember what happened to her. Mia belongs to the Legion of Paupers, meaning a ghost who doesn’t remember what happened to her. How does Mia find purpose in her existence? I liked the idea of her finding value in her career and what that would mean for her as a character. I thought it was an interesting contrast for someone to believe in science and reason, and now has to think about things differently. On top of that, I wanted to make her death a mystery. I thought it would be easier to roleplay since I don’t know as much about Wraith’s gameplay mechanics.

Before the game, I was chatting with one of the storytellers on Discord. They helped share tips for crafting a character while also giving me space to come up with something on my own. When I arrived at where the LARP was held, that same storyteller helped me fill out my character sheet. For someone who had no idea how to play the game, I liked that someone took the time to walk me through it all. After that, I was partnered with another storyteller. We had a conversation in which Mia woke up in a darker emergency room of sorts, where she was told that she had died. After Mia got the rundown of the world, she was led by the storyteller to where the other players were.

I was a little nervous, because I didn’t know everyone there. There were two people whom I had played Vampire: The Masquerade with before, so not total strangers, but the idea of going up to people in character was a little intimidating. I was pleasantly surprised at how easy it was. All of our characters were talking with each other, and time passed quickly. The session was four hours in total, and I didn’t find myself bored or losing interest. After the session ended, it was clear that Mia had plot points and things she wanted to accomplish in the next session.

My first LARP was a positive experience! I want to try out some of the other LARPs in the Twin Cities area, but this one will be one I want to continue with. I am proud of myself for trying something new and putting myself out there. While I go to conventions by myself, it’s something I feel comfortable with, and LARP was new. I can’t wait to LARP in the future, and maybe I’ll come in costume next time.

The Fantastic Four: First Steps (2025)

Image is a promo poster for the movie, The Fantastic Four: First Steps. The poster is a bright blue and white. It shows four people, two people sitting on a couch with the New York skyline in the background. The other two are by the couch. There's a woman, Sue Storm, putting her hands on her husband, Reed. There's the Human Torch on the couch next to Johnny, his right hand is on fire. Behind him is The Thing. Off to the right is Herbie, a white and blue robot with a tray. On the tray is a martini.

It seems that The Fantastic Four have been difficult to adapt to a movie. Personally, I didn’t think the early 2000s Fantastic Four films were that bad. They were cheesy, sure, but I think there were far worse superhero movies than them. There was that one reboot, which I’m not even going to bother looking up. Now, Marvel has finally decided to take on the Fantastic Four, so they can be incorporated into their cinematic universe. It makes sense; the Fantastic Four are a huge part of the comics and the Avengers’ storylines in particular. The Fantastic Four: First Steps was excellent and has a unique approach to the superhero franchise.

The Fantastic Four: First Steps follows the Fantastic Four, comprising Sue Storm (played by Vanessa Kirby), Reed Richards (played by Pedro Pascal), The Thing (played by Ebon Moss-Bachrach), and Johnny Storm (played by Joseph Quinn). They have been established superheroes for a few years, and the world has grown to love them. During the evening, Earth is visited by the Silver Surfer (played by Julia Garner), and she warns Earth that Galactus is coming for them. The world looks to the Fantastic Four, who fly off into space looking for Galactus and hoping to stop them. When Galactus asks for something that the Fantastic Four can’t give, they rush back to Earth and try to figure out how they will protect the planet.

If you’re going into The Fantastic Four: First Steps hoping for some action-packed fight scenes, you might be disappointed. At the center of this film is science, and using science to solve a problem. I think it’s endearing that the Fantastic Four genuinely do not know what they are going to do. The world looks to them to fight everything, but it also makes this movie more real that the heroes don’t know what to do. After watching Superman recently, I feel The Fantastic Four: First Steps offers a different approach to superhero films.

One thing that I feel this movie captures that previous Fantastic Four films did not was the importance of family. Sue realizes that Galactus wants her child and refuses to give him up. She speaks to Earth in an eloquent speech that she will protect her son, but she will also protect them. The last half of the movie, when Sue is fighting Galactus, and it’s clear that she is motivated to protect her son, I was getting emotional. To be fair, I cry at most movies, but I think it speaks to a mother’s love for her child.

I’m glad that this movie wasn’t terrible. Similar to Superman and how James Gunn had a lot riding on this, I’d say there was a lot on Marvel for making this movie good. Fantastic Four has been all over the place, so I’m glad to see that it is possible to make a great adaptation for the Fantastic Four. This movie also sets up Avengers: Doomsday, and I’m excited to see the Fantastic Four appear with the other heroes.

Daggerheart One Shot Badwolf Adventure Studios

Several weeks ago, Badwolf Adventure Studios hosted a Daggerheart one-shot utilizing one of the campaign frames from the rulebook. I played Daggerheart once last year before the game’s release. I haven’t played it since the beta and was curious if there were any substantial differences. I was also watching Age of Umbra, which is Critical Role’s shorter series taking place in another campaign frame from the book. In the past, I expressed skepticism about the gameplay, specifically with the lack of initiative order and how rolling with d12s would work. I’m happy to say that I am impressed with Daggerheart as a system and I’d join a campaign if I had the opportunity to do so.

In our one shot, we had seven players. It was nice to see a full table of other players who were curious to see how Daggerheart would run. I ended up playing a Faun Ranger with the Beastbound subclass. This let me choose an animal companion. As a side note, you will never catch me having an animal companion in Dungeons & Dragons. Why? I would be emotionally destroyed if my animal companion were to die in combat. In Daggerheart, when the animal companion loses its health, it doesn’t die. Instead, it becomes stressed, either running away in combat entirely, hiding, or taking another action. At rest, the player can choose to clear stress, and if so, the animal companion comes back. This is perfect. It lets the Ranger class shine, but also allows players to have the comfort of knowing that the animal they choose will never die.

The Ranger in Dungeons & Dragons is notorious for not being as powerful as the other classes. I think it’s a shame, really. In Daggerheart, the Ranger has vastly improved. There are abilities that the Ranger can initiate, which include the animal companion. In our group, I had a robotic tiger named Petunia, and she could benefit from some of my Ranger abilities. I think that’s rad. There’s nothing more fun than sending a robotic tiger in to do some work. After our session, one of the players also commented on how much fun the Ranger was and how they would consider playing the class next.

In Daggerheart, there were two things I was skeptical about. The first being a lack of initiative order. During combat, players decide who goes first, and once a player rolls with fear, the GM goes next. Our group did a great job at asking other players who haven’t gone for a bit that they should take their turn next. Our group had seven players, so it’s easy for one person to accidentally dominate the game. With that said, our GM was great, and he queued players up as well, so they could take their turns. The overall gameplay experience was seamless.

The other thing I was skeptical about was rolling two d12s, one representing hope and the other fear. Our group, for whatever reason, always seemed to roll higher in fear. The GM could have wrecked our group, but chose not to. With this being a one-shot, I don’t think it was the GM’s goal to kill our characters. For Daggerheart campaigns, I think it’s important to settle on a difficulty level. Do players want an easier game or a tougher campaign? I think this would dictate how the GM spends fear based on what the players want. This was something I was nervous about, but in the two times that I have played Daggerheart, it was a non-issue.

Daggerheart has been a fun game to play. I’m curious to see what else is developed alongside the system. I wanted to give a special shout-out to Jordan from Sortilege, who was our GM for the game. He did a great job at keeping all seven of us on track. If Badwolf Adventure Studios decides to do more Daggerheart one-shots in the future, I will definitely be there.

Spooky TBR – August through October

While August is still technically summer, I long for fall. I can’t wait to drink apple cider, go to a pumpkin patch or haunted house, and I love going on walks. During these months, I try to read darker thrillers, horror, fall-themed romances, or any other book that relates to the upcoming season. Instead of writing a TBR post for August, September, and October, I’m going to simply list which books I want to read for these months. On average, I read two physical books a month, so this list will have seven books spread out over three months. If I read more than that, good for me! I wanted to make this list manageable. Here is everything I want to read in the next few months.

  • Lovecraft Country by Matt Ruff
  • Haunted Ever After by Jen DeLuca
  • The Warm Hands of Ghosts by Katherine Arden
  • The Honey Witch by Sydney J. Shields
  • One Dark Window by Rachel Gillig
  • The Spellshop by Sarah Beth Durst
  • The Crescent Moon Tearoom by Stacy Sivinski

Lovecraft Country is the book I have had on my TBR shelf for the longest, so this is the book I’m starting with. The Lovecraft Country show is amazing, so I wanted to go back and read the source material. Haunted Ever After is a romance written by Jen DeLuca, who writes the Renaissance romance series I adore. Haunted Ever After is a romance set in a small town in Florida that prides itself on the ghost tourism the town attracts. The Warm Hands of Ghosts is a historical fiction ghost story taking place in World War I. The Honey Witch, The Spellshop, and The Crescent Moon Tearoom are cozy fantasy books that I think will be a joy to read when fall arrives. Finally, One Dark Window is a gothic, dark fantasy book. I have seen everyone online raving about One Dark Window, so I’m intrigued to see what it’s about.

Normally, I don’t share which audiobooks I’m listening to, but I will make an exception in this case. I have five audiobooks on hold, with two of them fitting the theme for these months. The first is The Only One Left by Riley Sager. I have read two Riley Sager books and enjoyed them. I skipped past Riley Sager books due to reading some negative reviews, but I wanted to try to get back into his books. In The Only One Left, Kit McDeere is taking care of Lenora Hope in the 1980s. Lenora was accused of murdering her family in 1929. Lenora denies any involvement, and Kit is determined to figure out the truth. The second audiobook I have on hold is Witchcraft for Wayward Girls by Grady Hendrix. Grady Hendrix has been a hit or a miss for me. While I loved Southern Book Club’s Guide to Slaying Vampires, I wasn’t a fan of We Sold Our Souls. Grady’s book premises always intrigue me, and this book is no exception. Witchcraft for Wayward Girls takes place in a house for girls who grew up too fast in the 1970s. One of the girls arrives at the house as she is pregnant. The girls discover that they may be able to perform witchcraft. This is the first Grady Hendrix novel I will read as an audiobook. My queue positions for both of these books are quite long, so, likely, I won’t read them in time, but with that said, I will listen to them eventually.

I am looking forward to reading or listening to these books! I think there’s enough variety to keep me interested throughout the months.