Vampire The Masquerade: Bloodlines 2 Review

Image is the title screen for Vampire: The Masquerade Bloodlines 2. It shows a city skyline, meant to be Seattle. It's dark out and the skyscrapers are lit up in red. It says "Press Any Button" and at the bottom it says 2025 Paradox Interactive AB
Screenshot taken by me

There’s nothing quite like a snowstorm to keep someone sequestered for a weekend. It ended up being the perfect time to sit down and complete Vampire: The Masquerade Bloodlines 2. I have been playing this game for a few months now. When I play video games, I like to take my time. I don’t want to rush the story; instead, I like to complete a few story missions, then switch gears and focus on the side quests. I spent time feeding on the citizens of Seattle, which allowed me to unlock perks from the other vampire clans. There are many opinions about Bloodlines 2. Some say the game isn’t bad, while others claim it’s horrible. I enjoyed playing Bloodlines 2, although I can’t help but feel disappointed with certain parts of the game.

Image shows the game options for Vampire: The Masquerade Bloodlines 2. There are five tabs at the top - Apperance, Codex, Ability Tree, Settings, and Game. 

This screenshot is the Appearance tab. Off to the right is Phyre. She is in the "The Seneschal" outfit. It's a dark purple blazer, black turtleneck, black jeans and black ankle boots.
Screenshot taken by me

Spoilers for Bloodlines 2 Below

Bloodlines 2 opens with Phyre, who awakens from Torpor. As Phyre comes to their senses, they hear a voice in their head belonging to Fabien, a Malkavian Detective who’s a Kindred local to Seattle. Phyre questions him, and Fabien struggles to recover his memories. As the two investigate further, they realize Fabien was killed by Phyre after he opened the box Phyre was resting in. If that wasn’t enough, Phyre sees a strange mark on their hand. Phyre feels weaker than they should, and they believe this mark is responsible. Fabien encourages Phyre to seek out the Camarilla for permission to wander Seattle and to figure out how to remove the mark.

I have so many thoughts about this game, so I’m going to list all the things I liked and disliked, then break them down point by point. Starting with the things I liked about Bloodlines 2:

  • The Story
  • Characters & Contacts within The Camarilla
  • Environment
  • Customization

Playing Bloodlines 2, the story was engaging. I am fortunate that none of the game was spoiled for me, so I went into it not knowing what to expect. I was curious as to who the Rebar Killer was both in the 1920s and the present day. I liked how Fabien’s story interwove with Phyre. Fabien’s missions were more story-based with no combat, while Phyre was often taking on several enemies at once. I think it was a nice breather to play as Fabien. For any Vampire: The Masquerade (VTM) game, whether it’s Bloodlines 2 or the tabletop game, the Camarilla contacts are the backbone of the story, whether you like them or not. I liked interacting with the local Primogen. Safia was my favorite contact. If there were any flirtatious dialogue options for Safia, I always picked them. She was the one I was trying to romance, which is ironic because of how the story unfolds later. Tolly grew on me, too.

The environment of Bloodlines 2 is arguably the strongest part of the game. VTM is a darker game, and Bloodlines 2 captured this perfectly. Every alleyway feels darker than it should; the neon lights of the city are brighter in a gothic way. It felt like I was playing a VTM video game. I like how Bloodlines 2 allows players to choose the clan powers they want. In the VTM tabletop game, you can learn powers outside your clan from a clan contact who has that ability. This is how Bloodlines 2 is set up, too. While I committed to playing Ventrue, I could still pick abilities from other clans.

Now onto the things that I didn’t like about the game, or things that I felt could be improved in a future update.

  • Keeping Bloodlines 2 as the title of the game. One option could have been: Vampire: The Masquerade Seattle by Night.
  • Where are Gangrel, Nosferatu, and Malkavian playable clans??????
  • Creating my own character, vs. playing as pre-made characters
  • No custom waypoints
  • Autosaving is only for story missions, not side quests.
  • Open-Ended Story

Let’s start with what I think is the most obvious: the name of the game. Bloodlines 2 references that this was supposed to be a sequel to Vampire: The Masquerade – Bloodlines, a VTM game released in the 2000s. This game is a cult classic and is brought up in VTM fan spaces. I think it was a mistake to call this game a sequel when it feels different than the first game. I genuinely believe that if this game were named something else, it would have decreased the negative press surrounding the game. Something as simple as Vampire: The Masquerade Seattle by Night would have been perfect, or Seattle by Night would have sufficed.

While Bloodlines 2 unlocked a few clans from a paywall before release, the game is still missing clans. I have used this analogy before, but it’s as if Baldur’s Gate 3 came out missing some of the classes like Barbarian, Wizard, or Rogue. Fans would be pissed, rightfully so. In Bloodlines 2, I’m specifically citing that Gangrel, Nosferatu, and Malkavian are missing as playable clan options. Gangrel is a core clan, so why weren’t they included? There was exactly one Gangrel contact, but they were barely in the game, and they were murdered. Cool. For Nosferatu, you might be thinking, “How would this game incorporate a Nosferatu playable clan when they are often deformed? Wouldn’t this break the masquerade?” Excuse me, but Tolly is in the game and gets around perfectly fine. There is no excuse for not being able to play as a Nosferatu. While Fabien is a Malkavian, I don’t think that counts. It would have been interesting to see Phyre and Fabien play off each other had Malkavian been included in the game. It’s a missed opportunity to leave out some of the clans that people love to play.

Grouping a few of the more minor criticisms I had, starting with being able to create a character. Since Bloodlines 2 is based on a TTRPG, I’d expect that I could create my own character instead of playing as pre-generated characters. This didn’t bother me as much, but I’d like to see a true VTM game where I create my character from scratch. Another minor annoyance is that you can’t set a custom waypoint. This would have been helpful while completing the side quests. Speaking of side quests, the autosave feature of the game doesn’t save progress on side quests. This is silly. In one instance, my game froze, and I lost progress on the items I collected. If this could be included in a future game update, it would make the game better.

The final item on my dislike list is the open-ended story. I know I said I like the story, and overall, I do. However, I disliked how the Rebar Killer plot line was open to interpretation. In the game, Fabien investigates a serial killer who takes out several Camarilla contacts (including Rosalind, the other Prince). Fabien finds out that Lou and her ghoul, JJ Campbell, were responsible. In the present day, the killings are repeated, and Fabien is sent to look into it. When Fabien realizes Lou and Campbell’s involvement, his memories are wiped, and as such, this part of the story is unresolved. Was Fabien behind the killings because his subconscious wanted him to remember? Was it Safia using the killings as a distraction for her plan? It feels like a bit of a letdown considering this was a major part of the story, and yet we don’t find out what happens.

Speaking of Safia, I’m so bummed that she ended up being the one responsible. She was my favorite. If it were an option, I would have gladly been under Safia’s mark to take out Lou Graham. Lou Graham sucked, and karma needed to come back for her. If there were a DLC created focusing on Safia’s story and how she got involved with the Sabbat, I’d play it.

This review is going to end, I promise, but I want to talk about the ending of Bloodlines 2. Bloodlines 2 has five, potentially six, endings depending on the choices made. I won’t spoil all the endings, only the one I unlocked. In my ending, Katsumi takes over, and Lou Graham is hinted at being thrown from a balcony to her death. Phyre remains as the Sheriff and works with Katsumi directly. Seattle becomes an Anarch city. Good riddance. The Camarilla was corrupt and needed to be dethroned. While I wish Lou’s death was something that Phyre could witness, it was still satisfying. I read the other endings, and I felt this ending was the one I wanted.

Is Bloodlines 2 a bad game? I don’t think so. I’m glad I got to play it, rather than if the game had been permanently shelved. I would have loved it if Bloodlines 2 were an excellent game; it could have led to people wanting to learn and play the tabletop game. The reception around Bloodlines 2 wasn’t enough to generate interest, and it’s a shame. I’m disappointed because I think this game could have been so much better than it was.

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