Modern Horizons Pre-Release MTG + Tips for Drafting.

On Sunday, I drove to Rochester, MN to participate in the Magic the Gathering: Modern Horizons Pre-Release. This will be the third pre-release I have attended since rejuvenating my interest in Magic: The Gathering. I’m still an amateur player, however, playing in these events has given me the confidence to keep playing the game. I had a blast playing with the new cards, but I also wanted to share some general tips for drafting in Magic that one of my friends sent me.

Modern is a format in Magic where decks are built with at least sixty cards versus standard Magic where decks have forty cards. Me and two other friends participated in this pre-release except it wasn’t like a typical pre-release I attended, it was a draft. Drafting in Magic can be difficult. Drafting is where everyone opens a booster pack and picks only one card. The pack gets passed to the next player and they pick a card from the pack. This means I need to pick cards from what’s passed to me without knowing what cards were picked by other players. I chose to make a blue/white deck with flying creatures.

Image is a photo of a Magic: The Gathering card. It says at the top Eyekite. The casting cost is at the top right and it has the number 1 with a blue island or a blue circle with a teardrop in it. The image is a drake which is like a mini dragon. The bottom of the card reads: 

Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

Below that the card says: 

"This one will need direction. After all, each of its eyes is larger than its brain". - Cyla Lord of the Aerie

My deck wasn’t that great. I found the other players in our group had more “aggressive” decks. This means their decks worked faster than mine. I only won one game out of twelve games (as I said, I’m still an amateur). After this experience, my friend sent me an article about what to look for when drafting. It’s titled BREAD which stands for:

B – Bombs. These are the super powerful cards. This could mean creatures that can’t be removed from the game easily or instants that can remove many creatures at once. It’s a card that you can’t pass up, so pick this card first in a draft.

R – Removal. These are cards that remove creatures or artifacts. If a deck doesn’t have removal, it’s useless. Creatures make up a deck, but the deck needs to be defensive.

E – Evasion! Choosing creatures that are difficult to block. This includes finding abilities such as flying, deathtouch, unblockable or I find menace to be an obnoxious ability. My deck was based around flying creatures, but the deck failed. That’s because of . .  . 

A – Aggro. This is why my deck failed. Aggro refers to filling up a mana curve. This means you want to cast a creature card every turn if able. This means choosing creatures that are cheap to cast. My flyers were great creatures, but often required at least 3 sometimes even 5 mana to cast. This means by the time I could cast a creature, my opponent had at least three or four creatures out at once. This cost me almost all of my games. 

D- Duds! These are the cards no one wants. I was playing a blue/white flying deck, but I still found cards that were green or black which didn’t work with my color scheme. This happens to everyone at a draft where you’re forced to take cards no one wants. These cards can be sorted out when the deck building begins. 

Image is of a Magic: The Gathering card called Oneirophage. At the top right, it has the casting cost. The number 3 and the blue tear drop. It says "Creature - Squid Illusion". 

Flying
Whenever you draw a card, put a +1/+1 counter on Oneriophage. 
It manifests at wizard academies to siphon inspiration from young prodigies.

Even though my deck sucked, I liked the cards I drafted. I pulled a couple “Phantom Ninja” which cost three mana. Their special ability is they can’t be blocked. This is useful because anytime I attack with them, my opponent can’t do anything about them. I also liked my “Wall of One Thousand Cuts.” It’s a wall that provides a blocking creature for my deck. I also like the artwork on “Oneirophage.” This is a squid illusion in which every time I draw a card, I put a +1 / +1 counter on Oneirophage. This squid could become powerful as my turns progressed.

As I reflect on the pre-release, I learned valuable deck-building skillsDeck building is the hardest thing for me to grasp in Magic: The Gathering. Once I have a successful deck, I’m good to go. I’m trying to play more Magic because, in August, I’m going to Gen Con. If I can win at least one game in Gen Con, I would be thrilled.

2 thoughts on “Modern Horizons Pre-Release MTG + Tips for Drafting.

  1. I’ve only ever been to one proper draft event and that was back when Modern Masters 3 came out. I managed to actually win all my games with a Green/White Token aggro deck so that was fun. xD I’m definitely more of a commander player though, would love to see some of your commander games!

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